Abyss Ambulator
Posts: 1131
Joined: Tuesday, 4th January 2011, 15:03
Re: CSDC Week 2 - DrCK
- Code:
Dungeon Crawl Stone Soup version 0.14-a0-2400-gb2944a8 (console) character file.
sanka the Anemomancer (DrCK) Turns: 87867, Time: 08:43:17
HP 206/206 AC 25 Str 19 XL: 24 Next: 61%
MP 45/45 EV 27 Int 21 God: Xom
Gold 3845 SH 0 Dex 22 Spells: 8 memorised, 23 levels left
rFire + + + SeeInvis + a - +7 great mace of the Wasteland {speed, +Fly rF+}
rCold + + + Clarity + (armour unavailable)
rNeg . . . Conserve . (no shield)
rPois . rCorr + O - +1 hat
rElec + rRot . g - +1 dwarf cloak
SustAb . . Spirit . U - +1 pair of gloves {Dex+3}
rMut . Warding . J - +0 pair of boots "Mnayff" {Str+1 Dam+4}
Saprov . . . Stasis . K - amulet of resist corrosion
MR +++.. j - ring of see invisible
M - ring of regeneration
@: icy armour, extremely resistant to hostile enchantments, fairly stealthy
A: breathe lightning, able to fly continuously, unfitting armour, antennae 2,
large and strong wings, hooves 1, stinger 3, agile 1, blink 1, breathe flames 1,
carnivore 1, clarity, clever 2, cold resistance 3, fire resistance 3, high mp 1,
magic resistance 2, mutation resistance 1, sense surroundings 1, regeneration 1,
shaggy fur 2, electricity resistance, spit poison 3, strong 1, wild magic 1, AC
+12
a: Spit Poison, Breathe Lightning, Fly, Blink, Renounce Religion, Breathe Fire,
Evoke Flight
You are on level 6 of the Depths.
You worship Xom.
You are a toy of Xom.
You are not hungry.
You have visited 8 branches of the dungeon, and seen 52 of its levels.
You have visited the Abyss 2 times.
You have also visited: Trove, Sewer, Ossuary and Wizlab.
You have collected 7280 gold pieces.
You have spent 3435 gold pieces at shops.
Innate Abilities, Weirdness & Mutations
You can breathe wild blasts of lightning.
You can fly continuously.
Your glossy black scales are hard (AC +12).
Your body does not fit into most forms of armour.
Your cold-blooded metabolism reacts poorly to cold.
Your wings are large and strong.
You are resistant to electric shocks.
You have a pair of antennae on your head.
You have large cloven feet.
Your tail ends in a wickedly sharp and poisonous barb.
You are agile. (Dex +2)
You can translocate small distances at will.
You can breathe flames.
Your digestive system is specialised to digest meat.
You possess an exceptional clarity of mind.
Your mind is very acute. (Int +4)
Your flesh is almost immune to the effects of cold.
Your flesh is almost immune to the effects of heat.
You have an increased reservoir of magic (+10% MP).
You are highly resistant to hostile enchantments.
You are somewhat resistant to further mutation.
You passively map a small area around you.
Your natural rate of healing is unusually fast.
You are covered in thick fur (AC +2).
You can spit strong poison.
Your muscles are strong. (Str +2)
Your spells are a little harder to cast, but a little more powerful.
Skills:
- Level 15.0 Fighting
- Level 20.4 Maces & Flails
- Level 15.0 Dodging
- Level 14.0 Spellcasting
- Level 1.3 Conjurations
- Level 6.6 Charms
- Level 10.0 Summonings
- Level 2.3 Necromancy
- Level 2.1 Translocations
- Level 4.0 Ice Magic
* Level 26.4 Air Magic
- Level 7.0 Evocations
You have 23 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Repel Missiles Chrm/Air #######... 1% 2 None
b - Swiftness Chrm/Air #######. 1% 2 None
c - Regeneration Chrm/Necr ######.... 7% 3 None
d - Static Discharge Conj/Air #######. 1% 3 None
e - Ozocubu's Armour Chrm/Ice ######.... 4% 3 None
f - Apportation Tloc #####..... 5% 1 None
g - Shadow Creatures Summ N/A 5% 5 ##.....
h - Tornado Air ########.. 26% 9 #######
Dungeon Overview and Level Annotations
Branches:
Dungeon (16/16) Temple (0/1) D:4 Orc (4/4) D:11
Elf (3/3) Orc:3 Lair (8/8) D:9 Swamp (5/5) Lair:3
Spider (5/5) Lair:6 Slime (5/6) Lair:8 Vaults (0/5) D:15
Zot (0/5) Depths:6 Depths (6/6) D:16
Altars:
Cheibriados
Elyvilon
Kikubaaqudgha
Okawaru
Sif Muna
Trog
Vehumet
Zin
Beogh
Lugonu
Shops:
D:6 } D:8 * D:11 [** D:12 [ Orc:4 ?%}( Elf:1 [ Elf:3 [
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5 Depths:6
Abyss: Depths:1 Depths:4
Pandemonium: Depths:3
Ziggurat: Depths:1
Annotations:
Lair:8 Rupert
Swamp:3 Mara
Swamp:5 1 exclusion
Inventory:
Hand weapons
a - the +7,+7 great mace of the Wasteland (weapon) {speed, +Fly rF+}
(You found it in a treasure trove)
Attacks with this weapon are significantly faster, but cause slightly less
damage.
It protects you from fire.
It lets you fly.
y - a +1,+4 great mace of protection
Missiles
f - a dart (quivered)
Armour
g - a +1 dwarven cloak (worn)
J - the +0 pair of boots "Mnayff" (worn) {Str+1 Dam+4}
(You bought it in a shop on level 11 of the Dungeon)
It affects your strength (+1).
It affects your damage with ranged weapons and melee attacks (+4).
O - a +1 hat (worn)
U - a +1 pair of gloves of dexterity (worn)
Magical devices
d - a wand of hasting (7)
x - a wand of digging {zapped: 1}
E - a wand of disintegration {zapped: 2}
H - a wand of polymorph (1)
Comestibles
c - 3 bread rations
G - 11 honeycombs
P - a piece of ambrosia
Scrolls
h - 4 scrolls of magic mapping
i - 2 scrolls of remove curse
n - a scroll of blinking
q - 2 scrolls of teleportation
r - 2 scrolls of identify
L - 2 scrolls of recharging
T - a scroll of fog
Jewellery
j - a ring of see invisible (right hand)
k - an uncursed ring of poison resistance
o - an uncursed ring of teleportation
p - an uncursed amulet of resist mutation
s - an uncursed amulet of clarity
u - the ring "Thrieh" {rN+ Str+1 Dex+2}
(You took it off a deep elf conjurer on level 3 of the Elven Halls)
[ring of positive energy]
It affects your strength (+1).
It affects your dexterity (+2).
w - an uncursed ring of protection from fire
z - an uncursed amulet of stasis
A - an uncursed ring of regeneration
B - an uncursed ring of invisibility
K - an amulet of resist corrosion (around neck)
M - a ring of regeneration (left hand)
N - an uncursed ring of sustain abilities
Q - an uncursed ring of protection from magic
S - an uncursed ring of protection from cold
W - an uncursed amulet of the gourmand
Z - an uncursed ring of teleport control
Potions
e - a potion of agility
m - 2 potions of curing
F - 4 potions of brilliance
I - a potion of resistance
V - 3 potions of might
X - a potion of restore abilities
Y - 2 potions of heal wounds
Magical staves
v - an uncursed staff of air {!a}
Miscellaneous
t - a disc of storms
C - a phial of floods
D - a stone of tremors
R - a fan of gales
Rods
b - a +0 rod of frigid destruction (11/11) {!a}
(You found it on level 5 of the Dungeon)
l - a +5 rod of fiery destruction (13/13) {!a}
(You found it on level 8 of the Lair of Beasts)
.##########....[)..[#########.###
............#######.......<.....(
.#######..###[###)###..######.###
## ##..##.%[[..)).##........##.
##..##..)##)##...##.(.(<.)(((
#..##..[###.###)..##...%...#.
##.##..?%##...##)...##....%#.#
#..#....###.[.###....#..#....#
####.##....# #..@# #....##.##....
(..).#.....# #...# #.....#....)..
.....#..}..# #...# #..}..#...[[..
(#####.....# #...# #.....#####)#.
.(%.#......# #...# #......#.[')..
)###%......# #...# #......[###...
...###..}..###.\.###..}..###...#.
(####.((....###.###.......####.#.
.'..........#######..........)[..
There are no monsters in sight!
Message History
The spriggan hits you but does no damage.
You bludgeon the spriggan!!
You kill the spriggan!
Things that are here:
a runed mace; a troll hide; a spriggan corpse
You finish butchering the spriggan corpse.
Your pack is full.
Things that are here:
a spriggan skeleton; a runed mace; a troll hide; a chunk of spriggan flesh {@*1}
Unknown command.
Casting: Regeneration
A film of ice covers your body!
Eating a chunk of spriggan flesh {@*1}. This raw flesh tastes great.
Things that are here:
a cloak; a trident
Things that are here:
an animal skin; a dagger; a cloak
Things that are here:
a cutlass; a ring mail; a +0 cloak of darkness
Things that are here:
a cutlass; a cloak
Items here: % )) [[
a short sword; a robe; a spriggan corpse; a runed battleaxe; a cloak
Items here: %% ))) [[
Things that are here:
a cutlass; a ring mail; a +0 cloak of darkness
Done exploring.
Done exploring.
Char dumped successfully.
Save game and exit?
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Mace | 70 | 195 | | | | | | || 265
Club | 79 | | | | | | | || 79
Whip | 20 | | | | | | | || 20
Flail | | 104 | 479 | 252 | 30 | | | || 865
Dire flail | | | | 900 | 1888 | 726 | | || 3514
Unarmed | | | | 11 | 12 | 9 | 1 | 37 || 70
Great mace | | | | | | 1317 | 2112 | 1285 || 4714
Glaive | | | | | | | | 79 || 79
Fire: Sling | | 16 | 97 | 139 | 54 | | | || 306
Blowgun | | | | 6 | | | | || 6
Throw: Dart | 54 | 46 | 22 | 13 | 28 | 15 | 5 | 1 || 184
Javelin | | | 3 | | | | | || 3
Cast: Repel Missiles | | | | 5 | 44 | 54 | 121 | 54 || 278
Ozocubu's Armour | | | | | 63 | 99 | 147 | 92 || 401
Static Discharge | | | | | 12 | 3 | | || 15
Regeneration | | | | | 7 | 29 | 134 | 88 || 258
Swiftness | | | | | | | 1 | || 1
Shadow Creatures | | | | | | | 8 | 12 || 20
Abil: Breathe Lightning | | | | 10 | 3 | 7 | 4 | || 24
Fly | | | | | 1 | 1 | | 1 || 3
Evoke Invisibilit | | | | | | | 1 | 9 || 10
Stop Flying | | | | | | | | 2 || 2
Evoke: Rod | | | 11 | 24 | 62 | 13 | 23 | 12 || 145
Disc of storms | | | | 12 | 7 | 21 | 9 | || 49
Wand | | | | 8 | 2 | 4 | 6 | 3 || 23
Phial of floods | | | | | | | 2 | || 2
Fan of gales | | | | | | | 1 | || 1
Stone of tremors | | | | | | | 1 | || 1
Use: Scroll | 9 | 5 | 15 | 18 | 14 | 10 | 15 | 6 || 92
Potion | | 3 | | 3 | 6 | 17 | 2 | 2 || 33
Stab: Sleeping | 1 | 3 | 2 | 1 | 7 | 4 | 7 | 4 || 29
Invisible | | 4 | 2 | | 2 | | 3 | 27 || 38
Distracted | | | 1 | 1 | 1 | 2 | 5 | 5 || 15
Confused | | | | 3 | 6 | 5 | 10 | 9 || 33
Petrified | | | | | 4 | 2 | | || 6
Petrifying | | | | | 1 | | | || 1
...
Vanquished Creatures
...
Grand Total: 3137 creatures vanquished
I trained maces first for a great mace, than went for tornado. I found shadow creatures, so I learned that first. Maybe it was stupid plan because I still cannot cast tornado without brilliance, but I had no better idea.
I did not found haste as a spell, and I have just acquired a wand of hasting finally. Of course my last speed potions broke when Xom decided to swap me into my own freezing cloud.
My closest time to die was when I failed to notice that Xom swapped my great mace to a glavie. Always keep a second weapon at hand! (and really watch Xom's actions.)