Few Q's about Trunk.


Questions, Explanations, Howtos

User avatar

Mines Malingerer

Posts: 38

Joined: Friday, 13th April 2012, 05:35

Location: Palm Bay, Florida

Post Monday, 9th July 2012, 01:37

Few Q's about Trunk.

1: Is the 27th level disabled in Trunk?

2: Is Pandemonium supposed to show up under Auto-Travel (ie CTRL+G)? If so then the rune counter is not correctly showing runes, or if not then I have seriously passed a gate to Pandemonium. Apparently in the latest release the Pandemonium gates are set to a lower frequency than what it was in 10.0

Regards,
Thurman

Yes, I have neub written all over my face, but I bet I am a quick study.
One out of fouw people suffews fwom Ewmuh Fudd Syndwome. Guess whaaat?
User avatar

Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Monday, 9th July 2012, 09:55

Re: Few Q's about Trunk.

Thurman wrote:1: Is the 27th level disabled in Trunk?

27th level of what? Dungeon, skills, XL? In either case, the answer is no.

2: Is Pandemonium supposed to show up under Auto-Travel (ie CTRL+G)?

It doesn't, but I can't remember if it's intentional or a bug.

If so then the rune counter is not correctly showing runes, or if not then I have seriously passed a gate to Pandemonium.

What? Why would the travel menu affect the rune counter?

Apparently in the latest release the Pandemonium gates are set to a lower frequency than what it was in 10.0

It's 0.10 not 10.0. The frequency of gates back to the dungeon have been tweaked, but I don't think anything has be done about gates to Pan.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

Ziggurat Zagger

Posts: 3163

Joined: Friday, 6th January 2012, 18:45

Post Monday, 9th July 2012, 15:05

Re: Few Q's about Trunk.

Wasn't there a change to guarantee a portal to Pan by a certain level (and also to forbid replacing said Pan portal with a mimic)?
User avatar

Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Monday, 9th July 2012, 15:15

Re: Few Q's about Trunk.

BlackSheep wrote:Wasn't there a change to guarantee a portal to Pan by a certain level (and also to forbid replacing said Pan portal with a mimic)?

Not really a change. A bug was introduced and fixed. A Pan portal has always been guaranteed and unmimicable. When portal_branches was merged, it broke the mimic safety, but it was quickly fixed.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...
User avatar

Mines Malingerer

Posts: 38

Joined: Friday, 13th April 2012, 05:35

Location: Palm Bay, Florida

Post Tuesday, 10th July 2012, 03:32

Re: Few Q's about Trunk.

I got to level 26 on the dungeon, and I guess I was expecting something else. I don't know what I have been thinking lately. Perhaps I should start taking drugs... guess family issues have been crouding my mind too much. I will get back if I don't find Pan.

Regards,
Thurman
One out of fouw people suffews fwom Ewmuh Fudd Syndwome. Guess whaaat?
User avatar

Tomb Titivator

Posts: 832

Joined: Saturday, 30th July 2011, 00:58

Post Tuesday, 10th July 2012, 04:02

Re: Few Q's about Trunk.

It doesn't show up in the ctrl+g menu, but if you ctrl+f for "pan" it will show the locations. Also should show up on the dungeon overview screen ctrl+o

Galehar, how were the gates back tweaked?
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
User avatar

Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Tuesday, 10th July 2012, 09:13

Re: Few Q's about Trunk.

bobross419 wrote:Galehar, how were the gates back tweaked?

Less unguarded direct exits and more via the Abyss
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...
User avatar

Tomb Titivator

Posts: 832

Joined: Saturday, 30th July 2011, 00:58

Post Tuesday, 10th July 2012, 16:20

Re: Few Q's about Trunk.

galehar wrote:
bobross419 wrote:Galehar, how were the gates back tweaked?

Less unguarded direct exits and more via the Abyss


Ugh... Abyss :( Thanks for the link though.
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room

Return to Coding

Who is online

Users browsing this forum: No registered users and 4 guests

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.