Autofight and throwing
Posted: Sunday, 15th April 2012, 01:33
I have made a minor change to autofight.lua, that allows the use of thrown weapons/projectiles. Instead of walking towards the monsters, you will throw any quivered items. I found it to be very useful for hunters and gladiators in the early game.
I changed the function have_ranged() from:
to:
I changed the function have_ranged() from:
to: