Level size


Questions, Explanations, Howtos

bel

Cocytus Succeeder

Posts: 2184

Joined: Tuesday, 3rd February 2015, 22:05

Post Monday, 15th July 2019, 20:30

Level size

How difficult would it be, coding wise, to reduce the size of generated levels? I think Circus Animals (?) had bigger than normal levels? I want to go the opposite route.

Also, I think that there are some full-level vaults (like the one in Crypt which is in the shape of skull and bones) which might need change or removal. How do I find out which are full-level vaults?
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Zot Zealot

Posts: 982

Joined: Monday, 29th September 2014, 09:04

Post Monday, 15th July 2019, 23:18

Re: Level size

Levels are created by picking one of several "layout" functions and running it. This places generates all the base-layer terrain and then (optionally) places vaults on top of it. Nobody has modified any of those layout functions for a loooong time, so you would probably need to learn the code from scratch yourself.

For this message the author chequers has received thanks:
bel

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