shop spawning
Posted:
Tuesday, 19th April 2016, 10:06
by jeremygurr
What controls how likely a shop is to appear on a floor? I have a situation where far too many shops seem to be appearing, even though I don't think I changed anything to do with shops. Is it controlled by numbers in the des files, or by the c++ code?
Re: shop spawning
Posted:
Thursday, 21st April 2016, 00:02
by Siegurt
Shops can be generated by either, or both.
The des files can contain a predefined chance of a shop, the code can place a randomly generated shop, there's also "shop levels" where a given floor can have a bunch of shops.
I'm not sure what you mean by "too many shops" perhaps you can give more details?