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Anyone able to help with ascii Android build?

PostPosted: Sunday, 16th November 2014, 22:27
by Noisewar
I've been trying to contact the guy who ported DCSS ascii to Android, but have not been getting any response recently. I'm hoping someone out there with Xubuntu or Mac OS X can update the port in his absence. Sadly I'm Windows only, otherwise I'd give it a shot. He's got ample instructions for it here: http://code.google.com/p/dungeon-crawl-android/

Anyone out there able to help? Be happy to donate what I can too, if some extra motivation is needed :D

Re: Anyone able to help with ascii Android build?

PostPosted: Tuesday, 18th November 2014, 00:17
by triorph
I've also been interested in this, but didn't know there was a link on how to do it. Slowly going through the process myself, although I don't really know what I'm doing so it will probably take a while. Working on a 0.15.2 build right now.

Re: Anyone able to help with ascii Android build?

PostPosted: Tuesday, 18th November 2014, 01:06
by Noisewar
That would be awesome, please let me know if you need help testing anything.

Re: Anyone able to help with ascii Android build?

PostPosted: Tuesday, 18th November 2014, 01:17
by triorph
https://www.dropbox.com/s/67ue5g99m6yzl ... p.apk?dl=0

I have compiled 0.15.2 and got it working. You'll have to do all the unofficial app download stuff, and uninstall the playstore version. I did notice that I lost all my high scores when I did this (luckily I'd never quite won, just gotten close).

Re: Anyone able to help with ascii Android build?

PostPosted: Tuesday, 18th November 2014, 04:33
by chequers
Works!!! You rule

Re: Anyone able to help with ascii Android build?

PostPosted: Tuesday, 18th November 2014, 05:15
by Noisewar
Awesome, so fast! You sir are a god among men :D

Re: Anyone able to help with ascii Android build?

PostPosted: Thursday, 20th November 2014, 08:01
by MrRokkomies
Thanks! One question/request, before I even install this. Does this version store it's files (morgues etc.) on the SD card of phone memory? The previous version stores them to phone memory which makes them inaccessible without rooting your device. I can't root my work phone.... So it would be great to have an option to manually set the files directory or if the app would use the SD card by default.

Re: Anyone able to help with ascii Android build?

PostPosted: Thursday, 20th November 2014, 09:18
by triorph
As is, I just merged the latest DCSS 0.15.2 branch into the android code and spent time getting the compiler settings working. I didn't modify any of the actual code, so I doubt any of that is different. I can possibly look into it, but I'm not familiar with any of that code so it will take a while.

Re: Anyone able to help with ascii Android build?

PostPosted: Monday, 24th November 2014, 12:56
by MrRokkomies
Oh crap... Going to the options->preferences menu, there is a "character files/morgue files" menu where you can browse morgues. It also has the option to copy the text, which I assume you could later paste in to a separate text file and save it on SD card. Of course I discovered this after I had updated the game loosing my 0.14 char dumps...

From there you can also edit the .ini file etc. so my previous post is not that relevant anymore.

Re: Anyone able to help with ascii Android build?

PostPosted: Wednesday, 26th November 2014, 19:40
by MrRokkomies
I have been playing some CeWr on this version and noticed a few bugs. Fedas evolution is broken. All plants and toadstools turn in to monsters called Coding Bug, represented by B. They are immobile and take one hit. Not very usefull, compared to oklobs.

Other issue is with monsters following you up stairs. The do follow you, but they end up somewhere else on the level. This is very bad exploit and happens also unintentionally. Winning with this bug in place makes it kind of void...

If anyone is willing to look in to these, you would really be considered hod among crawlers!

Re: Anyone able to help with ascii Android build?

PostPosted: Wednesday, 26th November 2014, 20:56
by Siegurt
That's weird, I haven't tried Fedhas at all, but things have definitely followed me up and down staircases appropriately, is it sporadic for you or every time?

Re: Anyone able to help with ascii Android build?

PostPosted: Thursday, 27th November 2014, 07:39
by MrRokkomies
Every time. I have tried stair dancing and never managed to pull anyone next to me. I just bump in to them elsewhere on the level if I go exploring.

Edit: The version I got is 0.15.2-955-g3d6fa58

Re: Anyone able to help with ascii Android build?

PostPosted: Saturday, 13th December 2014, 05:28
by Noisewar
MrRokkomies wrote:I have been playing some CeWr on this version and noticed a few bugs. Fedas evolution is broken. All plants and toadstools turn in to monsters called Coding Bug, represented by B. They are immobile and take one hit. Not very usefull, compared to oklobs.

Other issue is with monsters following you up stairs. The do follow you, but they end up somewhere else on the level. This is very bad exploit and happens also unintentionally. Winning with this bug in place makes it kind of void...

If anyone is willing to look in to these, you would really be considered hod among crawlers!


Ah I was wondering about that, was playing melee an it was actually super annoying that i couldn't pull any enemies up the stairs with me. Worse, in the Orc levels they got pulled into the walls and hurt my XP since they were no longer killable.