Shoals Surfer
Posts: 311
Joined: Wednesday, 15th August 2012, 07:13
Passwall Maze Vault
The idea is a structure that can only be navigated via passwall(handily supplied via the yellow book outside the vault). The vault contains many potentially dangerous situations which are exacerbated by close-quarters and the reliance on a teleport or a Passwall to escape. The Rock Worms(which should've been in a neat little ring) harry the player from the walls as they deal with the other scenarios, and ideally the worms would not go any further than the exterior stone walls of the vault(perhaps a Metal exterior?), making them a constant nuisance unless they can be lured out of the walls.
There is some choice in how to proceed through the vault, but the meddling rockworms and delay on passwall movement should make the passwall direction choice not something easily backed out of.
The clear stone windows hopefully will foreshadow to a player that nasty monsters and traps will be between the player and the glimpsed treasure, and the scroll of magic mapping surrounded by rockworms is intended to be a hint to the player to use that item to discover the Zot-Trapped dead ends and overall layout. The bloodstains on the Zot-trapped wall on the bottom may be another possible clue, but are only from when I stabbed a rock worm, which is why there aren't any at the second Zot closet.
I think a lot could be done with a passwall maze of mini-vaults,certainly much more than my feeble attempt, especially if made bigger.