Come judge my first vault, also questions about vault making
Posted: Tuesday, 4th June 2013, 05:24
Thank you for all the help I've gotten here already, by the way. I feel sort of weird spamming so many new topics when I'm so new around here.
This is still a work in progress. I'm posting it here mostly so that if anyone wants to they can critique it. I want this vault to be challenging, but not unfairly murderous. I can take out halflings one at a time on floor 1 with a human wizard or fighter without too much trouble, but they can get lucky and appear in swarms of slingy death so that probably needs fixing. Other things probably also need fixing that I'm not aware of.
The vault has two main parts: killing the endless hordes of ranged hobbits, followed by getting ambushed by a group of dwarves and their wizard buddy. The hallways are all two tiles wide, which help keep the player from getting cornered as a mage or from finding a good hallway to fight monsters individually as a fighter. Since most of the monsters have slings, this may make this vault a little too deadly as it currently is. The player will hopefully see and run towards the escape hatch in the back if the ambush is too strong to beat.
Stuff left to do: I need to add more room vaults, and the ones I have are all a bit boring now and could use spicing up. I also would like to have a few other versions of the map that could spawn, at the very least add an undead themed version and an orc invasion themed version. The current loot in the vault, beyond a guaranteed ring of invisibility and a mostly unhelpful short sword of orc slaying, is food and far too much of it. This will hopefully be solved as other treasure vaults are added to water down the food ones. I'd also like to add a garden to this. although I have no idea if it's a good idea to make giant, sprawling vaults that aren't branch ends.
This is still a work in progress. I'm posting it here mostly so that if anyone wants to they can critique it. I want this vault to be challenging, but not unfairly murderous. I can take out halflings one at a time on floor 1 with a human wizard or fighter without too much trouble, but they can get lucky and appear in swarms of slingy death so that probably needs fixing. Other things probably also need fixing that I'm not aware of.
The vault has two main parts: killing the endless hordes of ranged hobbits, followed by getting ambushed by a group of dwarves and their wizard buddy. The hallways are all two tiles wide, which help keep the player from getting cornered as a mage or from finding a good hallway to fight monsters individually as a fighter. Since most of the monsters have slings, this may make this vault a little too deadly as it currently is. The player will hopefully see and run towards the escape hatch in the back if the ambush is too strong to beat.
Stuff left to do: I need to add more room vaults, and the ones I have are all a bit boring now and could use spicing up. I also would like to have a few other versions of the map that could spawn, at the very least add an undead themed version and an orc invasion themed version. The current loot in the vault, beyond a guaranteed ring of invisibility and a mostly unhelpful short sword of orc slaying, is food and far too much of it. This will hopefully be solved as other treasure vaults are added to water down the food ones. I'd also like to add a garden to this. although I have no idea if it's a good idea to make giant, sprawling vaults that aren't branch ends.