KennySheep wrote:Hopefully the dev's won't mind just a table or two being added, that's really all I need to show the difference between a dining room and a mere porridge depository.
The question, though, is: how important is it actually, to show the difference between a dining room and a porridge stash? With a yard, food, fireplace, windows, etc., most people will get the idea of "somebody's house" -- the exact floor plan of the place is not really necessary for the flavor. One could, theoretically, redefine existing features for every feature in the house: statues as tables and counters, fountains as sinks and toilets... but at some point, it's best to just trust that the player will get the rough idea of the flavor you're going for instead of putting down every single detail.