Dungeon Master
Posts: 291
Joined: Wednesday, 6th June 2012, 18:59
Work in progress: reviving the Enchanted Forest as a branch
In that spirit, and with a considerable amount of effort, I present to you a preliminary vision of the Enchanted Forest branch.
The key part of everything here is a special level generator; it aims to produce a level containing several clearings and connect them with narrow passageways, per the discussion and as demonstrated by the pre-existing Spriggan Forest level. There are several further adjustments that have been made in the code to facilitate reasonable level discussion. In particular, I've changed up the monster selection - spriggans with the occasional forest creature by themselves do not cut it - so there are now, e.g., centaurs thrown in the mix (after all, you do expect to see centaurs in the average mythological forest).
At the moment, there's a rune placed in the ending vaults, but I question whether this is a good idea. When I was originally working on this, I felt it could thematically best be worked in as a Lair branch (and is placed there in the current implementation), but I can't think of a good way to substitute it in while maintaining the current "three Lair branches" provision, and keeping the rune while moving the branch elsewhere would impact the current state of game balance too much. I think it would make more sense to remove the Rune, though whether it's best suited for moving out of the Lair altogether is another matter entirely.
In any case, attached to this post you can find:
- A patch against trunk showing the current state of my implementation;
- Some example Forest:1-4 maps, to give you an idea of what the generator produces; and
- A couple of screenshots showing all of this in action (I may take more, particularly if there's interest in seeing what this looks like with Tiles).
Suggestions and/or feedback are welcome. I hope you all like what you see here.
- For this message the author sgrunt has received thanks: 2
- bobross419, ontoclasm