Tiles development queue


If you are interested in helping with tiles, vaults, patches or documentation, this is the place for that.

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Dungeon Master

Posts: 332

Joined: Friday, 15th July 2011, 22:43

Post Thursday, 13th September 2012, 00:16

Tiles development queue

dd suggested I let him know what tiles I plan to work on, so that we don't have too much overlap. This is just a good idea in general, and since many current tile contributors (w_n, dd) seem to hang out on the Tavern we may as well have a single collected thread where we list what we have planned.

Here's what I have on deck:

[*]Chei altar[/*]
[*]Various ooze/jelly/slime monsters[/*]
[*]Lich/ancient lich/Boris tiles[/*]
[*]Lichform tiles for players[/*]
[*]Playerdoll tiles for any weapons I've made (dwarven/orcish/elven junk)[/*]
[*]Elven/dwarven/orcish armours that are more consistent with the main set[/*]

Temporary notice: I am in the midst of an international move and it's unlikely that the above tiles will show up before late October, at the earliest.

dd

Shoals Surfer

Posts: 295

Joined: Sunday, 3rd June 2012, 20:05

Post Thursday, 13th September 2012, 05:57

Re: Tiles development queue

Oh btw, I think I actually already did the player doll tiles of all the hand axes & war axes, including the tiles drawn by you... I was making the axe tiles and somehow those got made in the same run.

Currently, I'm working on the player doll weapon tiles project, but I might do other stuff in the side.

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