Temple Termagant
Posts: 10
Joined: Saturday, 25th February 2012, 13:22
flora variety
I have been a real fan of dungeon crawl for many years now. There was no TILE-version when I first played, but I was amazed by the game and its countless possibilities. Now the game has been developed so much further - this is fantastic!
I have so much fun playing crawl for days and hours trying different characters.
Thanks to the team!
I would just love to help to improve the game by supporting new vaults and tile creations and in fact have already done so on my local computer.
Sometimes it is pretty hard for me to understand the tutorials and to find answers on the internet because I'm from germany and although english was my primary intensive course during school, I'm unable to translate some parts.
Wouldn't it be nice if there were more appearances for the plant-TILE? Lets improve the variety!
It may look nice within the Lair, or while serving Fedhas.
I have some more ideas about new special plants and fungi but I want to avoid any game balance issues for this proposal!
How about some new monsters:
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Flytrap Plant
A plant that managed to adapt to the dungeon environment by evolving into a carnivore. It seems to be highly attractive to flying insects.
Speed: 6 | HD: 4 | Health: 28-55 | AC/EV: 10/0 | Flags: plant, !sil | Resistances: magic(40), poison, acid+++, drown, neg+++
XP: 62 | Attack: reaching within a small surrounding area
9% chance of being digesting
It automatically attacks flying insects in its surrounding.
If it succesfully has captured two insects it starts digesting and is unable to attack any more.
Destroying a digesting plant will release the insects corpse ( + 1-4 additional insect corpses - always rotting)
May be useful for necromancers e.g. for creating an abomination
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Mellow Flytrap Plant - An evolved flytrap plant
A plant that has reached the zenith of its capabilities. It is larger, faster and tougher than the common flytrap. It looks forward to being fertilized!
Speed: 9 | HD: 7 | Health: 28-55 | AC/EV: 10/0 | Flags: plant, !sil | Resistances: magic(40), poison, acid+++, drown, neg+++
XP: 424 | Attack: acidic bite/reaching within a medium surrounding area
Each turn it swallows upto one flying insect or small monster in its range.
It gathers 4-7 corpses before it begins digesting.
Destroying a digesting plant will release the insect's corpses ( + 2-5 additional corpses - always skeleton from small monster)
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Blooming Plant
This plant, thanks to Fedhas' benevolence, has managed to blossom even in the dungeon enviroment.
Speed: 0 | HD: 10 | Health: 17-46 | AC/EV: 10/0 | Flags: plant | Resistances: magic(immune), poison, drown, neg+++
XP: 0.
***Something like a 1-4% chance to appear instead of a normal plant***
The plant will ripen after the same period of time that a corpse need to vanish and ----> turn into a Fruit Plant
can be influenced by rain ----> turn instantly into a Fruit Plant
Can be evoluted into Poison Pollen
Maybe a message to the player when it turns into a Fruit Plant e.g.: You notice the smell of fresh fruit.
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Fruit Plant
This plant, thanks to Fedhas' benevolence, has managed to fruit in the dungeon environment.
Speed: 0 | HD: 10 | Health: 23-56 | AC/EV: 10/0 | Flags: plant | Resistances: magic(immune), poison, drown, neg+++
XP: 0.
the plant contains 2-3 fruits
If destroyed it will release the amount -1
If serving Fedhas, the player is able to pick the fruit from the plant.
Can be evoluted into poison pollen.
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Poison Pollen
A plant that has managed to keep away its natural enemies by emitting poisonous pollen.
Speed: 10 | HD: 8| Health: 44-73 | AC/EV: 10/0 | Flags: plant, !sil | Resistances: magic(40), poison, acid+++, drown, neg+++
XP: 245 | Spells: poisonous cloud
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Magic Mushroom
A rare fungus saturating its surroundings with magical radiance. They say shamans use these funghi to bottle the essence of magic.
Speed: 0 | HD: 8 | Health: 28-62 | AC/EV: 1/0 | Flags: plant | Resistances: magic(immune), poison, drown, neg+++
XP: 2.
A player within the surrounding area of this fungus has an icreased mana regeneration rate.
*** Maybe a new spell of the alchemy category needed to bottle the fungus into a potion of magic ***
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Wandering Tinder Fungus - An Evolved Magic Mushroom
A large, knobbly fungus glowing with magical energy. It seems slightly unstable.
Speed: 10 | HD: 8 | Health: 45-73 | AC/EV: 5/0 | Damage: 23(slowing/mana drain) | Flags: plant | Resistances: magic(32), poison, drown, neg+++ | Spells: blink
XP: 471.
Behaves like a Wandering Mushroom
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I tried to stick to the proven game style and hope those new monsters fit into the main idea of the game.
Perhaps this is too much changing the game balance towards serving Fedhas?
Thanks for reading!
I appreciate any comments, improvements, adjustments, changes or rejections.