Mines Malingerer
Posts: 43
Joined: Wednesday, 8th June 2011, 15:49
Location: Portugal
If you are interested in helping with tiles, vaults, patches or documentation, this is the place for that.
Mines Malingerer
Posts: 43
Joined: Wednesday, 8th June 2011, 15:49
Location: Portugal
Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
Mines Malingerer
Posts: 43
Joined: Wednesday, 8th June 2011, 15:49
Location: Portugal
mageykun wrote:There are two ways to get there. Either go to your saves folder, and open the scores file with a text editor (the formatting makes it kind of hard to read raw though), or open crawl, roll a new character, enter wizmode with &, and then quit, taking you to the scores screen (Using wizmode keeps the dummy character off your high scores list, although it will leave a morgue).
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
./crawl --help
Command line options:
-help prints this list of options
-name <string> character name
-species <arg> preselect character species (by letter, abbreviation, or name)
-background <arg> preselect character background (by letter, abbreviation, or name)
-plain don't use IBM extended characters
-seed <num> init the rng to a given sequence (a hex number > 0)
-dir <path> crawl directory
-rc <file> init file name
-rcdir <dir> directory that contains (included) rc files
-morgue <dir> directory to save character dumps
-macro <dir> directory to save/find macro.txt
-version Crawl version (and compilation info)
-save-version <name> Save file version for the given player
-sprint select Sprint
-sprint-map <name> preselect a Sprint map
-tutorial select the Tutorial
-zotdef select Zot Defence
-wizard allow access to wizard mode
Command line options override init file options, which override
environment options (CRAWL_NAME, CRAWL_DIR, CRAWL_RC).
-extra-opt-first optname=optval
-extra-opt-last optname=optval
Acts as if 'optname=optval' was at the top or bottom of the init
file. Can be used multiple times.
Highscore list options: (Can be redirected to more, etc.)
-scores [N] highscore list
-tscores [N] terse highscore list
-vscores [N] verbose highscore list
-scorefile <filename> scorefile to report on
Arena options: (Stage a tournament between various monsters.)
-arena "<monster list> v <monster list> arena:<arena map>"
-test run test cases in ./test
-script <name> run script matching <name> in ./scripts
Miscellaneous options:
-dump-maps write map Lua to stderr when parsing .des files
Mines Malingerer
Posts: 43
Joined: Wednesday, 8th June 2011, 15:49
Location: Portugal
Spider Stomper
Posts: 238
Joined: Wednesday, 29th February 2012, 04:18
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Southpaw wrote:If we're talking about implementing a way to view the high score table outside of the death screen, than I'm going to take the opportunity to suggest that that menu have a way to view the morgue file for that entry.
Spider Stomper
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Joined: Wednesday, 29th February 2012, 04:18
Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
Ziggurat Zagger
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Joined: Friday, 6th January 2012, 18:45
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Mines Malingerer
Posts: 43
Joined: Wednesday, 8th June 2011, 15:49
Location: Portugal
Ziggurat Zagger
Posts: 3163
Joined: Friday, 6th January 2012, 18:45
Slime Squisher
Posts: 406
Joined: Thursday, 16th June 2011, 18:36
galehar wrote:./crawl --scores works too. Although command line help doesn't work on windows, so I guess a lot of people doesn't know about it
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Slime Squisher
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Joined: Thursday, 16th June 2011, 18:36
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