Tartarus Sorceror
Posts: 1888
Joined: Saturday, 9th July 2011, 20:57
Vault programming with no_tele_into
- Code:
#
NAME: nicolae_fedhas_temptation
#DEPTH: D:2-7
PLACE: D:1
WEIGHT: 50000
ORIENT: float
TAGS: no_item_gen no_trap_gen no_monster_gen
KPROP: 12L = no_tele_into
KFEAT: _ = altar_fedhas
MONS: plant, oklob plant
NSUBST: L = 1:F / *:G
KITEM: F = pear / apple / choko / apricot / orange / banana / rambutan / lychee
KITEM: G = w:20 * / w:29 $ / w:1 |
MAP
XXXXXXXXXXt.t.
X2LL21121X....
X2LL12211+._.@
X2LL21121X....
XXXXXXXXXXt.t.
ENDMAP
The idea is to tempt an early player into worshipping Fedhas with loot hidden behind plants and oklobs. For some reason, though, I can't seem to keep the player from blinking or control teleporting into the loot part even with no_tele_into. (Though, in testing, blinking into the loot chamber is a death sentence for a low-level player anyway, but I want my bases covered.) What am I doing wrong?
Edit: I might have to edit the layout a bit so a sufficiently pious Beoghite can't stand in safety and smite all the oklobs, but that's more design than programming.