Curio wrote:de-grid is a must! And more variations. Otherwise, very good! Right now slime walls are just recoloured orcish mine/lair walls.
Yeah, I think it will be tough to make a de-grided version of the current big-smooth-slimy-stone concept.
The thing with de-griding tiles is that whenever a tile ends and another set begins (floor in this case) it looks cut-off , but I will give it a try!
evktalo wrote:Looks promising! Slime getting its own wall tiles (properly different, not just recoloured) would be very nice.
One vague comment - since the walls burn you when you're next to them, it'd be cool if the walls looked damaging or dangerous. How to achieve that, I don't know, but perhaps this gives you an inspiration.
(On a side note (off-topic really), the console version marks the floor space where you get damaged with different colour, but tiles version lacks that information. There should be some sort of an overlay, which is a coding task..)
--Eino
Yeah making them look dangerous would be really good, but as you I have no idea of how to accomplish this, maybe make it look bubbly? I'll experiment, any suggestions of how to make the walls look dangerous would be very much appreciated.
About, the floor overlay, thats what actually prompted me to make new slime walls, I would make an overlay but it felt weird when the walls didn't look slimy at all.
Also I was hoping that the you would see through to the floor at the edges, but it got black instead. Does anyone have any idea of why that is? I thought that walls supported transparency, think glass and green crystal walls.