Halls Hopper
Posts: 85
Joined: Friday, 22nd March 2019, 16:06
Location: Right behind you
If you are interested in helping with tiles, vaults, patches or documentation, this is the place for that.
Halls Hopper
Posts: 85
Joined: Friday, 22nd March 2019, 16:06
Location: Right behind you
Lair Larrikin
Posts: 27
Joined: Saturday, 15th September 2018, 16:54
tile_water_anim = true
If disabled, animation of liquids will be suppressed.
Defaults to false on WebTiles.
tile_misc_anim = true
If disabled, animation of miscellaneous things such as altars and
torches will be suppressed.
tile_realtime_anim = false
If enabled, tile animations will run in real time and will not be tied
to player actions.
This option is only available on WebTiles.
Halls Hopper
Posts: 85
Joined: Friday, 22nd March 2019, 16:06
Location: Right behind you
Goratrix wrote:Not sure what you mean? They already are animated... many altars (Xom, Makhleb, Jiyva...), wizlab portals, etc... check out the feat.png file in tiles folder of the offline distribution, the frames are there. These rc options control the animations:
- Code:
tile_water_anim = true
If disabled, animation of liquids will be suppressed.
Defaults to false on WebTiles.
tile_misc_anim = true
If disabled, animation of miscellaneous things such as altars and
torches will be suppressed.
tile_realtime_anim = false
If enabled, tile animations will run in real time and will not be tied
to player actions.
This option is only available on WebTiles.
Lair Larrikin
Posts: 27
Joined: Saturday, 15th September 2018, 16:54
Users browsing this forum: No registered users and 6 guests