Monster pane improvements


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Slime Squisher

Posts: 419

Joined: Monday, 12th September 2016, 16:25

Post Thursday, 31st January 2019, 03:25

Monster pane improvements

We just changed the monster pane so that it can display information about more than one monster, display more than one piece of information about monsters, and display some additional kinds of information about monsters.

For example, in a (contrived) wizmode situation, the monster pane shows:
  Code:
 o   Saint Roka (slow)
 K   kobold demonologist
 3   smoke demon (summoned)
 3   neqoxec
 gggg  4 gnolls (3 polearms, 1 burning)
In vanilla, you wouldn't see any of this, because it doesn't tell you if a monster is slow, summoned, or is wielding a polearm; and can't tell you anything about more than 1 gnoll appearing at once.

This would probably need a bit of tidying up and I appreciate sending a PR is no guarantee of acceptance, but is it something worth submitting?
Ascension reports with too many words since 2016.

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Thursday, 31st January 2019, 03:47

Re: Monster pane improvements

Almost certainly, UI improvements are usually pretty well recieved.
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