Temple Termagant
Posts: 7
Joined: Saturday, 1st July 2017, 04:41
Made some vaults, have some questions
This is my first time trying to make vaults. I succeeded with a few, but then I started running into problems...
Here are the ones that worked as intended when I tested them in Wizmode:
- Code:
NAME: wb_arrival_estate
TAGS: arrival no_monster_gen no_item_gen
ORIENT: float
MONS: butterfly
MAP
.................
.......T.T.......
.....1..%..1.....
.................
......1...1......
..ccccc...ccccc..
..c...ccncc...c..
..c.G.......G.c..
..c...........c..
..ccc.......ccc..
... c...{...c....
....c.......c....
....c.......c....
....c.......c....
....c.......c....
....ccc...ccc....
......c+++c......
.................
.....t.....t.....
.................
.....t.....t.....
.................
.....t.....t.....
.................
.....t.....t.....
.................
........@........
ENDMAP
- Code:
NAME: wb_arrival_terrifying_dragon_lair
TAGS: arrival no_monster_gen
ORIENT: float
MONS: frilled lizard
ITEM: human skeleton, human corpse
MAP
................
...xxxxxxxxxxxx...
...xxx.........xx...
..xxx..xxxxxx...xx...
.xxx..xxxxxxxx.d.xx..
.xx..xxxxxxxxx...xx..
.xx....xxxxxxx...xx..
.x.......xxxxx...xx..
.x...$$$.xxxxx...xx..
.xe..$1$.xxxx....xx..
.xx..$$$dxxx....xxx..
.xxx...exxx...dxxx...
.xxxxxxxx....xxxx....
..xxxxxd....xxxx.....
...xxxx....xxxx......
.....xxx..xxx........
.....................
..........d..........
.......d...{.........
.....................
.....................
ENDMAP
- Code:
NAME: wb_arrival_undead_gaol
TAGS: arrival no_monster_gen no_item_gen
ORIENT: float
MONS: skeleton, zombie
ITEM: human skeleton
SHUFFLE: {%12d
MAP
.......@@.......
...cccc++cccc...
..ccG......Gcc..
..cxxx....xxxc..
..cx{=....=%xc..
..cxxx....xxxc..
..cG........Gc..
..cxxx....xxxc..
..cx1=....=dxc..
..cxxx....xxxc..
..cG........Gc..
..cxxx....xxxc..
..cx2=....=2xc..
..cxxx....xxxc..
..ccG......Gcc..
...cccc++cccc...
.......@@.......
ENDMAP
- Code:
NAME: wb_arrival_tranquil_lake
TAGS: arrival no_monster_gen
ORIENT: float
SUBST: W = W:15 w
MONS: plant
SUBST: 1 = .:30 t:5 1
MAP
.........................
.........................
.........................
.........1111111.........
........1WWWWWWW1........
......1WWWWWWWWWWW1......
......1WWWWWWWWWWW1......
....1WWWWWWWWWWWWWWW1....
....1WWWWWWWWWWWWWWW1....
....1WWWWWWWWWWWWWWW1....
...1WWWWWWWWWWWWWWWWW1...
...1WWWWWWW111WWWWWWW1...
...1WWWWWWW1{1WWWWWWW1...
...1WWWWWWW111WWWWWWW1...
...1WWWWWWWWWWWWWWWWW1...
....1WWWWWWWWWWWWWWW1....
....1WWWWWWWWWWWWWWW1....
....1WWWWWWWWWWWWWWW1....
......1WWWWWWWWWWW1......
......1WWWWWWWWWWW1......
........1WWWWWWW1........
.........1111111.........
.........................
.........................
.........................
ENDMAP
(Any feedback on these would be appreciated, btw.)