Save File Editor


If you are interested in helping with tiles, vaults, patches or documentation, this is the place for that.

Dungeon Dilettante

Posts: 1

Joined: Wednesday, 16th September 2015, 06:52

Post Wednesday, 16th September 2015, 07:00

Save File Editor

Hello,

I have just started playing this game. The original purpose I started was to track some bugs. A friend who was doing the same thing one year ago, told me that he had to change some things in the source code in order to give desired stats to his character and debug some high levels in the game. Then I got the idea to make a save file editor, where you can set some of your stats and items in the inventory. I tried to do this through the character save file, but I cannot access it as a text file. So, I would like to ask: 1) If a mini software like that would be useful for debugging, 2) If yes, then I would like to learn more about the structure of the save file.
I usually work applications like that in Java Swing.

Thanks in advance.

For this message the author babauski has received thanks:
jason0320

Lair Larrikin

Posts: 19

Joined: Tuesday, 21st January 2014, 09:05

Post Wednesday, 16th September 2015, 09:25

Re: Save File Editor

You'd probably find it easier to just use wizard mode - accessible through pressing '&'. That'll let you spawn items, set stats, etc. ingame. Not all builds of the game have this mode enabled though (the webtiles servers have it disabled for example). I don't know if local builds have it enabled by default or not, but if it doesn't, you may have to compile the game yourself to enable it.

For this message the author Bodrick has received thanks: 2
babauski, jason0320

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