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What Kinds of Vaults are Needed?

PostPosted: Wednesday, 9th September 2015, 20:14
by MainiacJoe
I'd like to ask whether there is a list somewhere of the types of vaults that are needed and the types of vaults that there are already plenty of.

Re: What Kinds of Vaults are Needed?

PostPosted: Wednesday, 9th September 2015, 20:27
by archaeo
I think the answer to this is always just "more." Work on what interests you! Ideally, you start out with smaller vaults and work your way up.

Re: What Kinds of Vaults are Needed?

PostPosted: Wednesday, 9th September 2015, 20:31
by MainiacJoe
Okay, I can do that!

Re: What Kinds of Vaults are Needed?

PostPosted: Wednesday, 9th September 2015, 20:51
by reaver
??vaults needed:

according to hangedman: decorative vaults for all branches (emphasis: lair branches bar swamp, crypt, hells), renewing serial vaults (e.g. curves.des, corridor.des), less plain bazaar entries, abyss entry vaults, more special rooms, ashenzari overflows, layout_pan_divisions quadrant subvaults


Some of those might be outdated.

Re: What Kinds of Vaults are Needed?

PostPosted: Wednesday, 9th September 2015, 20:57
by archaeo
that reminds me that Lair needs more stair vaults, because I'm tired of seeing bh's neatly trimmed rectangle of autumnal trees every game.

Re: What Kinds of Vaults are Needed?

PostPosted: Wednesday, 9th September 2015, 20:57
by dpeg
ManiacJoe: I looked at your entry vault, it is alright. Thanks for uploading it!

(Back in the day, making such vaults got me into the devteam, and later I reviewed/revised a lot of them. This is now done by others, but I can probably still speak about the scope of vaults.) As you browse through the des files, you will notice that there's a dearth of certain kinds of vaults (I am thinking of overflow altar vaults, or entry vaults for branches). Adding more of those is very welcome, but if you feel happy doing entry and minivaults for now, that's fine, too.

As you're doing this, you will feel the urge to get everything out of the syntax... at least that's how I and certainly some others felt. At that stage you might consider more fancy vaults, such as branch end vaults or portal vaults. That requires more grip on balance (rather easy would be new bazaar maps, for example). Don't rush it, but if you have an idea for an interesting Swamp or Sewer encounter, don't hesitate to put it to des syntax.

Re: What Kinds of Vaults are Needed?

PostPosted: Thursday, 10th September 2015, 01:07
by MainiacJoe
dpeg wrote:ManiacJoe: I looked at your entry vault, it is alright. Thanks for uploading it!
Thanks for checking it!
dpeg wrote:As you're doing this, you will feel the urge to get everything out of the syntax...
You betcha!