Review request: Autumnal Temple


If you are interested in helping with tiles, vaults, patches or documentation, this is the place for that.

User avatar

Lair Larrikin

Posts: 27

Joined: Thursday, 5th May 2011, 18:52

Post Thursday, 5th May 2011, 19:00

Review request: Autumnal Temple

Hi all, this is my first attempt at a level, it's an 11 altar Temple level. The idea is an overgrown, almost forgotten ruin in deep forest during autumn. I've tested in both Tiles and ASCII. The only problem I can spot with it is that the tags do not seem to have any effect - creatures are generated and the map is rotated despite the setting not to. Maybe it's a local issue for me, I'm using crawl-0.9-a1-63.

Any pointers / feedback you have would be most appreciated. No doubt there are some problems as this is my first attempt.

On a side note, I'd also like to know about the process for submitting vaults:

1) Is there any documentation on the official way to submit?
2) Is it prudent to post vaults here for review / suggestions before submitting?

  Code:
# Autumnal temple (oiseaux)

NAME: autumnal_temple
DESC: Autumnal temple
PLACE: Temple
WEIGHT: 5
ORIENT: encompass
TAGS: no_rotate no_monster_gen no_pool_fixup
FTILE: B{[( = FLOOR_PEBBLE_BROWN
FTILE: t = FLOOR_SWAMP
TILE: . = FLOOR_SWAMP
TILE: d = FLOOR_PEBBLE
TILE: c = WALL_STONE_BRICK
TILE: ' = FLOOR_PEBBLE_BROWN
TILE: t = DNGN_TREE_YELLOW / DNGN_TREE_LIGHTRED / DNGN_TREE_RED
COLOUR: . = brown
COLOUR: t = red / yellow / brown
COLOUR: ' = darkgrey
MAP
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ENDMAP
User avatar

Lair Larrikin

Posts: 27

Joined: Thursday, 5th May 2011, 18:52

Post Friday, 6th May 2011, 10:18

Re: Review request: Autumnal Temple

I have made a few tweaks (included a smattering of dead trees) and decided to submit it. Unfortunately I had endless problems with SUBST, so once I get the hang of it I'll definitely come back and update it as per your suggestion!

  Code:
# Autumnal temple, 12 altars (oiseaux)

NAME: autumnal_temple
DESC: Autumnal temple
PLACE: Temple
ORIENT: encompass
TAGS: no_rotate no_pool_fixup
FTILE: B{[( = FLOOR_PEBBLE_BROWN
FTILE: t. = FLOOR_SWAMP
TILE: d = FLOOR_PEBBLE
TILE: c = WALL_STONE_BRICK
TILE: ' = FLOOR_PEBBLE_BROWN
TILE: t = DNGN_TREE_YELLOW / DNGN_TREE_LIGHTRED / DNGN_TREE_RED / DNGN_TREE_DEAD: 3
COLOUR: . = brown
COLOUR: t = red / yellow / brown
COLOUR: ' = darkgrey
MARKER: A = lua:fog_machine { cloud_type = "thin mist", pow_min = 2, \
        pow_max = 6, delay = 4, start_clouds = 1, size_min = 2, \
        size_max = 6, spread_rate = 2 }
TILE: A = DNGN_DEEP_WATER
MAP
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ENDMAP

Dungeon Master

Posts: 3618

Joined: Thursday, 23rd December 2010, 12:43

Post Monday, 9th May 2011, 22:18

Re: Review request: Autumnal Temple

The temple is in the game now. Many thanks!
Did you open a Mantis item? In general, Mantis is much better for content like this: it may easily rot and be forgotten on the forum, but it won't happen with the tracker. Also, there seems to be a problem with the tiles definition, but I cannot test that. Finally, I added a little randomisation to the vault.
Do you want to give your name, so as to go into the credits?

Dungeon Master

Posts: 1613

Joined: Thursday, 16th December 2010, 21:54

Post Monday, 9th May 2011, 22:55

Re: Review request: Autumnal Temple

There's a Mantis item (with some tweaks I think): https://crawl.develz.org/mantis/view.php?id=3925

Dungeon Master

Posts: 3618

Joined: Thursday, 23rd December 2010, 12:43

Post Monday, 9th May 2011, 22:57

Re: Review request: Autumnal Temple

And now you see the problems of having content in several places :(
I used the map from the forum, and applied some changes to it. Grr.
User avatar

Lair Larrikin

Posts: 27

Joined: Thursday, 5th May 2011, 18:52

Post Tuesday, 10th May 2011, 10:08

Re: Review request: Autumnal Temple

Apologies, I did not intend this forum post to be an official submission. I have recently sent an updated version of the vault to the Mantis item after your changes, just a suggestion that I'd like to keep the brick walls-- however this time around I've randomised certain parts as per previous suggestions-- I hope you think it's an improvement!

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