Integration with web


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Dungeon Dilettante

Posts: 1

Joined: Friday, 2nd January 2015, 08:20

Post Friday, 2nd January 2015, 08:27

Integration with web

Hi! My name is Alex and I'm a developer ;)
I'm want to join the team of roguelike project as a web developer to write custom server and integrate game with it.

Some information about me:
* Worked on own roguelike project in the past (https://www.youtube.com/watch?v=sgiBl8k ... YqkTeEwSGQ)
* Created several open-source projects (https://github.com/dnbard)
* A lot of experience with Javascript(frontend, backend) and C#(backend and desktop)
* Working as full-stack web developer in cloud project
* Want to spend my free time to integrate mature roguelike with the web

I have some ideas on what can web add to singleplayer roguelike game:
* text chat between players
* saving memorial information about died characters
* ranking board
* saving characters to cloud
* provide realtime statistics
* and I'm open to your ideas

Hope this kind of integration is interesting to DCSS team and we can discuss it details and implementation.

Regards,
Alex.

For this message the author alexbard has received thanks:
neil
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Tartarus Sorceror

Posts: 1891

Joined: Monday, 1st April 2013, 04:41

Location: Toronto, Canada

Post Friday, 2nd January 2015, 08:41

Re: Integration with web

alexbard wrote:I have some ideas on what can web add to singleplayer roguelike game:
* text chat between players
* saving memorial information about died characters
* ranking board
* saving characters to cloud
* provide realtime statistics


We already have all of this :)
take it easy

For this message the author Arrhythmia has received thanks: 2
Cheibrodos, rockygargoyle
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Dungeon Master

Posts: 502

Joined: Wednesday, 7th March 2012, 13:25

Location: Lexington, KY, US

Post Friday, 2nd January 2015, 23:45

Re: Integration with web

alexbard wrote:Hi! My name is Alex and I'm a developer ;)
I'm want to join the team of roguelike project as a web developer to write custom server and integrate game with it.


Greetings, Alex!

As Arrythmia points out, we have most of this already for people who play online. Webtiles (https://crawl.s-z.org/ and other servers) has chatting (and online console play has a different form of chat); the online servers save morgue files; the CAO scoring pages provide a leaderboard and some statistics, with the Sequell IRC bot providing more detailed statistics; and characters are saved to the servers (but are stuck on a particular server).

That said, this could all use improvements, and some of the features could be applied to offline games (I don't think we'd want to include offline games in the official scoring because it's far too easy to cheat). We'd be happy to have the help!

Come to ##crawl-dev on the freenode IRC network (web chat link). That's where most of the development talk happens.

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