New "wholedungeon" sprint map


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Dungeon Dilettante

Posts: 1

Joined: Tuesday, 26th July 2022, 19:59

Post Saturday, 13th August 2022, 09:36

New "wholedungeon" sprint map

Hi everyone,
I'm a big fan of the Sprint mode and so I decided to try and write a new map. It basically contains a highly randomized summary of the whole dungeon, with all the branches, and one room per level. I'm attaching it here if anyone wants to try it. There is also a bug, I think it is like this: if a unique would be generated twice, the second place where it would be generated will become empty. What I expected instead is the game trying to randomly place another unique among those listed. Do you have any idea about how to fix this? Anyway, here's the map.
Attachments
sprint_wholedungeon.des.txt
The map. Remove the txt extension and place it in crawl-ref/source/dat/des/sprint
(18.03 KiB) Downloaded 127 times

Crypt Cleanser

Posts: 689

Joined: Saturday, 12th December 2015, 23:54

Post Thursday, 18th August 2022, 02:43

Re: New "wholedungeon" sprint map

I haven't played this map yet so I won't comment on balance or anything like that. Uniques that have placed already unfortunately do default to not placing a monster; to fix this you can either make all the unique lists different so that it just can't happen or specify a backup monster by doing eg. Kmons: U = Aizul, guardian serpent / Bai Suzhen, storm dragon / etc. This will always place the unique if possible but default to the second monster otherwise (assuming I got this syntax right).

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