Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
868-HACK
Note: I'm not associated with the developer at all, I'm just a smitten player.
Anyhow! I have fallen in love with the tiniest roguelike: 868-HACK. 6x6 grid, 8 levels, 4 enemy types, 20-ish player abilities. You use limited "siphons" to gain abilities (progs), resources (to fuel your abilities), or score points (you play for score, hopefully to streak); siphoning progs or points releases enemies. Winning games run in the 15-minute range.
It. Is. So. Good. Everything you do is a tradeoff -- do I collect resources now so scoring later is safer? Do I think I can handle the 6 enemies that'll be called when I siphon this prog?
It's for iOS and costs like $7. Best $7 I've ever spent; I've probably sunk 15 hours into it so far. The prototype was a 7DRL entry and is free:
http://mightyvision.blogspot.co.uk/2013 ... 56527.html
OK now it's bedtime.
Anyhow! I have fallen in love with the tiniest roguelike: 868-HACK. 6x6 grid, 8 levels, 4 enemy types, 20-ish player abilities. You use limited "siphons" to gain abilities (progs), resources (to fuel your abilities), or score points (you play for score, hopefully to streak); siphoning progs or points releases enemies. Winning games run in the 15-minute range.
It. Is. So. Good. Everything you do is a tradeoff -- do I collect resources now so scoring later is safer? Do I think I can handle the 6 enemies that'll be called when I siphon this prog?
It's for iOS and costs like $7. Best $7 I've ever spent; I've probably sunk 15 hours into it so far. The prototype was a 7DRL entry and is free:
http://mightyvision.blogspot.co.uk/2013 ... 56527.html
OK now it's bedtime.
I am not a very good player. My mouth is a foul pit of LIES. KNOW THIS.