Desktop Dungeons


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Vestibule Violator

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Post Friday, 8th November 2013, 12:51

Desktop Dungeons

Desktop Dungeons is finally released! It's a weird mix of ultrashort roguelike and puzzle game. It starts off feeling pretty roguelikey, but as you understand the game better and the dungeons get harder the margin for error gets much smaller and it mutates into more of a strongly randomized puzzle game.

Also, after playing both the free version and the beta a lot I think it's one of the best games of all time, and everyone should play it. :D

Sooo, is anyone else playing this?
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Eringya's Employee

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Post Friday, 8th November 2013, 15:04

Re: Desktop Dungeons

I've played the alpha a lot, like, A LOT when I found the game out... So addicting. Also tried the Beta when they made it free for a while a year ago or something. I don't remember. It looked pretty cool and the city upgrades thing is nice, I like that sort of thing. Basically I love the "unlock more advanced classes by beating a stage using their more basic version" because it allows you to feel like you can specialise for one role you like in particular and ignore the others. Not that that's optimal, but w/e. Also the ability to increase the quality of items you can buy each stage/amount of gold/powerups/shops and unlock specific classes by beating the themed stages with a new class once was great! Not sure how the release version is...
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Tomb Titivator

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Post Friday, 8th November 2013, 15:13

Re: Desktop Dungeons

$15 :o
Downloading the free alpha version :p
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Ziggurat Zagger

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Post Saturday, 9th November 2013, 04:56

Re: Desktop Dungeons

I played it when it first started being designed and helped find several bugs.
It was inspired by Crawl, and that's how I found Crawl.
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Ziggurat Zagger

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Post Saturday, 9th November 2013, 14:48

Re: Desktop Dungeons

I downloaded the game yesterday. It is very interesting puzzle but I removed it after completing tutorial (goat was killed ;)) and trying first mission in normal game. It has one serious drawback which makes it unplayable for me - player does not see the whole map when starting a new mission and it means it is impossible to win a mission in first (and second and third etc) attempt because
1) you don't know where to go and it's very important where you go because movement provides HP/MP.
2) you don't see monsters in advance so it looks like a good idea to make screenshots at different stages of the mission to create that missing "whole map picture" which would greatly help to solve the puzzle.

Swamp Slogger

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Post Saturday, 9th November 2013, 15:21

Re: Desktop Dungeons

Aren't they randomly generated every time? Or maybe i should do a screenshot of crawl to get the whole picture?

Ziggurat Zagger

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Post Saturday, 9th November 2013, 15:30

Re: Desktop Dungeons

MDvedh wrote:Aren't they randomly generated every time? Or maybe i should do a screenshot of crawl to get the whole picture?


If it's randomly generated, then it's even worse for me. I don't want to start all over again because I explored territory in wrong direction.
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Ziggurat Zagger

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Post Saturday, 9th November 2013, 18:35

Re: Desktop Dungeons

You can play cautiously, but last I played, there was the potential to unknowingly make poor early moves with the best of intentions and lose because of it.
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Sandman25

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Post Saturday, 9th November 2013, 19:31

Re: Desktop Dungeons

Looks awesome. I'm puting it on my list.
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Blades Runner

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Post Saturday, 9th November 2013, 20:32

Re: Desktop Dungeons

Really enjoying this... well worth the $15. Tons of content added since alpha. Trick to winning is XP management... fighting higher level things gives more XP, and when you level you get full health and mana restore. Leaving a low level monster around to kill when you're close to level is like free full heal.

Vestibule Violator

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Post Sunday, 10th November 2013, 03:35

Re: Desktop Dungeons

Sandman25 wrote:If it's randomly generated, then it's even worse for me. I don't want to start all over again because I explored territory in wrong direction.

Of course luck plays a role, but preparations help a lot with making things more predictable, and also easier in general. I have now played the released version a bunch, something like 30-40 games I think, starting from scratch, and so far I have only failed a dungeon once (plus I died about three times to misclicks, two of them during messing around after winning...). I usually had a lot of resources left over at the end. Adapting to the hand the RNG deals you is part of the game, as in any roguelike.

Ziggurat Zagger

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Post Sunday, 10th November 2013, 03:47

Re: Desktop Dungeons

Galefury wrote:Of course luck plays a role, but preparations help a lot with making things more predictable, and also easier in general. I have now played the released version a bunch, something like 30-40 games I think, starting from scratch, and so far I have only failed a dungeon once (plus I died about three times to misclicks, two of them during messing around after winning...). I usually had a lot of resources left over at the end. Adapting to the hand the RNG deals you is part of the game, as in any roguelike.


The game is very appealing to me (I like such puzzles), I considered playing it again earlier today, even looked at puzzle solutions at forum to see how randomness affects them and perhaps randomness is not that important. I will try the game again soon.
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Crypt Cleanser

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Post Sunday, 10th November 2013, 05:05

Re: Desktop Dungeons

XuaXua wrote:You can play cautiously, but last I played, there was the potential to unknowingly make poor early moves with the best of intentions and lose because of it.


Like FTL were you could find no weapon in the dhop, or Crawl where a pack on Centaure can one shot you...

I didn't try the new one, but by playing cafully with the last version I was able to win at least 90% of the time, more often than not with a large margin of error. The reste was part badluck, part poor judgement and sometime unwinnable level (they shouldn't exit anymore).
Big par of the luck was when and which God you found.

I'd like to have it on tablet, most game last 10-15 minutes max, it's perfect while waiting.
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Ziggurat Zagger

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Post Sunday, 10th November 2013, 05:30

Re: Desktop Dungeons

varsovie wrote:I didn't try the new one, but by playing cafully with the last version I was able to win at least 90% of the time, more often than not with a large margin of error. The reste was part badluck, part poor judgement and sometime unwinnable level (they shouldn't exit anymore).


It was the volume of legitimately unwinnable levels in the original which turned me off from the game.
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!

Ziggurat Zagger

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Joined: Friday, 8th February 2013, 12:00

Post Monday, 11th November 2013, 14:44

Re: Desktop Dungeons

I got my first unwinnable dungeon. It wasn't strictly unwinnable but relying on random teleport to find a monster you can actually kill can lead to unwinnable dungeon.
The game is great though, every class has really different playstyle.

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