Venom weapons do not obey 1st law of thermodynamics


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Tartarus Sorceror

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Post Monday, 4th November 2013, 06:20

Venom weapons do not obey 1st law of thermodynamics

when you pick up a weapon of venom it starts dripping and doesn't stop until you stop wielding it. Frankly this is incredibly distracting and takes me out of the game so please fix it.
take it easy

Ziggurat Zagger

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Post Monday, 4th November 2013, 06:24

Re: Venom weapons do not obey 1st law of thermodynamics

It's just a really viscous poison.
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Tartarus Sorceror

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Post Monday, 4th November 2013, 06:30

Re: Venom weapons do not obey 1st law of thermodynamics

yeah "my character just sits around for literal decades to see if his weapon is poisonous" really soothes my crippling aspergers thank you
take it easy
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Abyss Ambulator

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Post Monday, 4th November 2013, 06:36

Re: Venom weapons do not obey 1st law of thermodynamics

Well... what should venom weapons do then when wielded? Emit poison gas? Turn liquidy and oozy? Come with a warning label that says it's poisonous if ingested and that, if you eat it, you should call poison control immediately?
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Ziggurat Zagger

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Post Monday, 4th November 2013, 08:34

Re: Venom weapons do not obey 1st law of thermodynamics

It absorbs matter from the air and makes poison out of that. Try wielding a venom weapon in a vacuum, it won't drip.

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rebthor

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Post Monday, 4th November 2013, 10:42

Re: Venom weapons do not obey 1st law of thermodynamics

your assuming it's a closed system.
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Vestibule Violator

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Post Monday, 4th November 2013, 14:40

Re: Venom weapons do not obey 1st law of thermodynamics

Fucking unicorn magic, duh.
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Swamp Slogger

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Post Tuesday, 5th November 2013, 09:54

Re: Venom weapons do not obey 1st law of thermodynamics

duvessa wrote:It absorbs matter from the air and makes poison out of that. Try wielding a venom weapon in a vacuum, it won't drip.


We need some vacuum vault to check this. Also, vacuum vault would be pretty interesting. With moon trolls probably.

Mines Malingerer

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Post Tuesday, 5th November 2013, 21:30

Re: Venom weapons do not obey 1st law of thermodynamics

And when you enter (through two rows of doors) you get the same breathing problems and slowing like with curare, just without poison. And when you are too long there, your eyes will explode and your are blind until you drink a potion of restore eyeball-itis

Mines Malingerer

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Post Tuesday, 5th November 2013, 22:55

Re: Venom weapons do not obey 1st law of thermodynamics

A vacuum vault full of moon trolls genuinely sounds like a brilliant idea to me. You could have it as a portal. In the entrance-way there would be a stack of potions that would confer the 'unbreathing' status. If you run out of time, you should take 5% hp damage every turn until you leave. No fire magic or air would work, and 'conjure cloud' spells wouldn't work either.

Blades Runner

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Post Wednesday, 6th November 2013, 03:26

Re: Venom weapons do not obey 1st law of thermodynamics

I am offended that there are centaurs and dragons in this game. Those things don't exist.

Ziggurat Zagger

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Post Wednesday, 6th November 2013, 03:29

Re: Venom weapons do not obey 1st law of thermodynamics

I am more concerned with electrocution brand, there are no AC sockets for recharge so it looks like some monsters possess mini nuclear generators.
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Dungeon Master

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Post Wednesday, 6th November 2013, 05:39

Re: Venom weapons do not obey 1st law of thermodynamics

They're piezoelectric. That's why they only generate charge when you hit things with them.

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Sandman25

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Post Wednesday, 6th November 2013, 05:55

Re: Venom weapons do not obey 1st law of thermodynamics

Venom weapons only violate the first law of thermodynamics if the weapon is a closed system, which is surely not the case. If conjuration and summoning magics don't violate the first law, then it stands to reason that when venom weapons create poison to drip, there is a corresponding decrease in energy or mass (same thing, really) someplace else in the universe. Granted, it would take an awful lot of energy even to materialize a few drips of poison, but such energy appears to be readily available from somewhere, since dragons and hydras can be manifested also.

Swamp Slogger

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Post Wednesday, 6th November 2013, 06:05

Re: Venom weapons do not obey 1st law of thermodynamics

Summonings and Conjurations do NOT violate the law because they transform your magic energy (e.g. mana) to some other kind of energy or matter, but venom weapons don't.
Also, I've always been curious about how can you aim lightning bolts etc. Shouldn't it hit the insulated target with plate or chain armour on it?

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Post Wednesday, 6th November 2013, 07:50

Re: Venom weapons do not obey 1st law of thermodynamics

MDvedh wrote:Summonings and Conjurations do NOT violate the law because they transform your magic energy (e.g. mana) to some other kind of energy or matter, but venom weapons don't.


How do you know? Maybe they draw small amounts of ambient energy from the surroundings. Though, keeping in mind E = mc^2, this would require a very large amount of energy to even make a single drip, enough energy that the player would presumably notice its loss from their surroundings. I assert, therefore, that venom weapons actually draw their energy through some kind of Translocations wormhole from some place like the Abyss or the sun's coronasphere, transform that energy into toxic sludge, and then make it drip out of the tip. It's an exorbitant amount of effort for a small stylistic effect, especially considering how little of that effort the player is aware of, but collectors and weapon fans appreciate that kind of attention to detail.

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Swamp Slogger

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Post Wednesday, 6th November 2013, 08:29

Re: Venom weapons do not obey 1st law of thermodynamics

Maybe they are leaded by some radioactive isotope which starts to do his radioactive shit and dripping when the weapon is wielded by warm hand. This also explains why they are venomous, isn't uranium venomous? Doesn't explain why they drip when wielded by undeads, however.

Tartarus Sorceror

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Post Wednesday, 6th November 2013, 09:19

Re: Venom weapons do not obey 1st law of thermodynamics

MDvedh wrote:Maybe they are leaded by some radioactive isotope which starts to do his radioactive shit and dripping when the weapon is wielded by warm hand. This also explains why they are venomous, isn't uranium venomous? Doesn't explain why they drip when wielded by undeads, however.


Uranium is radioactive, not venomous, and the warmth of the wielder's hand wouldn't have anything to do with making it radioactive. Though I wonder how many other magical effects would create radioactivity. Possibly the magical contamination from Haste is actually a form of Cherenkov radiation.
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Sewers Scotsman

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Post Wednesday, 6th November 2013, 09:35

Re: Venom weapons do not obey 1st law of thermodynamics

Swamp Slogger

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Post Wednesday, 6th November 2013, 09:42

Re: Venom weapons do not obey 1st law of thermodynamics

nicolae wrote:Uranium is radioactive, not venomous, and the warmth of the wielder's hand wouldn't have anything to do with making it radioactive. Though I wonder how many other magical effects would create radioactivity. Possibly the magical contamination from Haste is actually a form of Cherenkov radiation.

However some uranium isotopes in one's blood system could be really poisonous. And yes, radioactivity doesn't depend on temperature.
And yes, magical contamination reminds radiation, because η of every spell is different, (remember, 9 mana for holy goddamn FIRE STORM and 1 mana for poof of flame), so the rest of energy should be released as radiation.

Ziggurat Zagger

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Post Wednesday, 6th November 2013, 15:22

Re: Venom weapons do not obey 1st law of thermodynamics

Hello? Stuff is constantly rotting and you're always getting hungry. Obviously the concentration of all these magical items is drawing away energy from the living occupants of the dungeon. (This also explains why nearly everything is hostile to you. They're hungry!)

Vaults Vanquisher

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Post Wednesday, 6th November 2013, 16:19

Re: Venom weapons do not obey 1st law of thermodynamics


Crawl in set in the distant future where scientist developed gateway to alternate universes to mass produce confectionery. It's easier to take fondant fancies from a universe entirely made of them than to manufacture them yourself. After the war there were very little people who knew the mechanics behind world wide devastation and the rest called it magic.
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Sewers Scotsman

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Post Wednesday, 6th November 2013, 16:51

Re: Venom weapons do not obey 1st law of thermodynamics

New unique proposal: Willy Wonka.

Tartarus Sorceror

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Post Wednesday, 6th November 2013, 22:45

Re: Venom weapons do not obey 1st law of thermodynamics

BlackSheep wrote:Hello? Stuff is constantly rotting and you're always getting hungry. Obviously the concentration of all these magical items is drawing away energy from the living occupants of the dungeon. (This also explains why nearly everything is hostile to you. They're hungry!)


You raise an excellent point, BlackSheep. I'll have to put this into the calculations.

Mines Malingerer

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Post Thursday, 7th November 2013, 03:01

Re: Venom weapons do not obey 1st law of thermodynamics

Things are hostile to you because you're the last in a long line of mass murdering psychopaths that have attempted to murder, butcher, then eat the dungeons inhabitants since time immemorial.

Seriously - take an objective view on your actions in an average game of crawl. You kill everyone, often in extremely nasty ways, for no better reason than to find some thinly-fleshed out wotsit, then eat their corpses, or sacrifice them to dark gods of slaughter and bloodshed.

We, the crawlers, are the bad guys. The dungeon is a diverse, permissive utopia where beasts and men live side by side, glorying in the bounty of nature. We are single-minded disciples of murder who feed on death and its remains.

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Ziggurat Zagger

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Post Friday, 8th November 2013, 05:17

Re: Venom weapons do not obey 1st law of thermodynamics

Hey, we're no Jack Kennedy.
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Sewers Scotsman

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Post Friday, 8th November 2013, 08:11

Re: Venom weapons do not obey 1st law of thermodynamics

On the bright side, we're no Henry Kissinger either.

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