Page 26 of 51

Re: Generic Brainstorming!

PostPosted: Wednesday, 11th April 2012, 20:26
by cerebovssquire
Grimm wrote:The geologic Ring of Fire you propose will be on the rod of tectonics along with Magma and Did the Earth Move for You Too.


New spell school: geology (no, this does not overlap with anything)
Level 1 spell Geology/Air: use induction with the earth's magnetic field to give a monster a mild electric shock in melee. Hits for 0.001-0.003 damage

Re: Generic Brainstorming!

PostPosted: Wednesday, 11th April 2012, 20:35
by Grimm
New Unique: Lyell. Doesn't attack so much as study you carefully and point out how your layers show exactly how ancient you are.

New branch: The Burgess Shale. There could actually be some cool monster ideas there.

Re: Generic Brainstorming!

PostPosted: Wednesday, 11th April 2012, 21:07
by cerebovssquire
New Unique: Lyell. Doesn't attack so much as study you carefully and point out how your layers show exactly how ancient you are.


Lyell lectures.
You fall asleep.
The ettin hits you! The ettin hits you! You feel drained.
You die...

Re: Generic Brainstorming!

PostPosted: Wednesday, 11th April 2012, 21:44
by nicolae
Grimm wrote:New Unique: Lyell. Doesn't attack so much as study you carefully and point out how your layers show exactly how ancient you are.

New branch: The Burgess Shale. There could actually be some cool monster ideas there.


I am completely down with this.

Re: Generic Brainstorming!

PostPosted: Saturday, 14th April 2012, 23:22
by Grimm
boring beatles

Re: Generic Brainstorming!

PostPosted: Saturday, 14th April 2012, 23:26
by Blade
Grimm wrote:boring beatles

<Henzell> boring beetle[2/6]: Ringo, or at least so my Dad says

Re: Generic Brainstorming!

PostPosted: Monday, 16th April 2012, 08:37
by Confidence Interval
Grimm wrote:New branch: The Burgess Shale.

Your Paleozoology skill gained 2 levels and is now at level 3!

Re: Generic Brainstorming!

PostPosted: Monday, 16th April 2012, 12:44
by Jabberwocky
Grimm wrote:New Unique: Lyell. Doesn't attack so much as study you carefully and point out how your layers show exactly how ancient you are.

Grows more dangerous at a higher turn count.

Re: Generic Brainstorming!

PostPosted: Monday, 16th April 2012, 21:34
by IronJelly
I finally had an idea that i thought would fit here:

Facial Hair should be a possible mutation. We could reintroduce MD, making them unique by giving it to them inherently.

Dwarves, and those suffering from Facial Hair would have the following benefits and problems:

1) randomly, and not often (maybe once in like 5000 turns), a movement or action is interrupted by a loud sneeze. I know, shouting already covers this, but a beard is still an additonal flavour.

2) Potions pass through your facial hair like a strainer (yuck!) As a result, potion effects last longer on you (healing/curing potions would maybe heal half their value up front and grant regeneration for a short duration, continuing to heal you.

3) Monsters with sharp weapons have a chance to decapitate your facial hair. If you are a dwarf, this is an instant death.

Ok, maybe not that last one, but really, 1 and 2 would be cool.

In fact, it could be made so that effect happens only at rank 2 or three of the mutation:

1) You have fur on and around your face (sneeze occasionally)
2) You have a large amount of facial hair (sneeze a bit more often, potion effects last longer)
3) You have a beard that even the most ancient dwarves and Santa Claus find magnificent (sneeze more often still, potion effects last significantly longer)

Re: Generic Brainstorming!

PostPosted: Monday, 16th April 2012, 23:12
by Jabberwocky
Also as a MD not being confused is lethal. Dwarfs have to have their booze you know.

Re: Generic Brainstorming!

PostPosted: Tuesday, 17th April 2012, 01:04
by IronJelly
Jabberwocky wrote:Also as a MD not being confused is lethal. Dwarfs have to have their booze you know.


Oh definitely. One of my D&D characters was a dwarf that was permanently drunk, and got the penalties of drunkenness any time he was sober for more than about an hour.

Much fun was had with that one, I played him like a drunk, regularly shouting random stuff and forgetting important things, and deluding himself into believing he was the leader of the party. I think the Warlord was planning to kill him, and the GM certainly was. His horse always had two barrels of ale, and he could use his unbreakable mug as a mace (when he wasn't using his great axe).

Re: Generic Brainstorming!

PostPosted: Tuesday, 17th April 2012, 01:42
by Jabberwocky
IronJelly wrote:
Jabberwocky wrote:Also as a MD not being confused is lethal. Dwarfs have to have their booze you know.


Oh definitely. One of my D&D characters was a dwarf that was permanently drunk, and got the penalties of drunkenness any time he was sober for more than about an hour.

Much fun was had with that one, I played him like a drunk, regularly shouting random stuff and forgetting important things, and deluding himself into believing he was the leader of the party. I think the Warlord was planning to kill him, and the GM certainly was. His horse always had two barrels of ale, and he could use his unbreakable mug as a mace (when he wasn't using his great axe).

Sounds a whole bunch like Dwarf Fortress.

Re: Generic Brainstorming!

PostPosted: Tuesday, 17th April 2012, 01:55
by Grimm
new race: Shaved Dwarf

Re: Generic Brainstorming!

PostPosted: Tuesday, 17th April 2012, 02:28
by Blade
Grimm wrote:new race: Shaved Dwarf

You leave the dungeon in shame...

Re: Generic Brainstorming!

PostPosted: Tuesday, 17th April 2012, 13:19
by Confidence Interval
If DDs don't heal naturally does it follow that their beards won't regrow naturally after a shaving?

Re: Generic Brainstorming!

PostPosted: Tuesday, 17th April 2012, 13:41
by Blade
Confidence Interval wrote:If DDs don't heal naturally does it follow that their beards won't regrow naturally after a shaving?

I propose that we put it to the test by shaving some deep dwarves. Even if they do heal, it'll be fun to watch them squirm.

Re: Generic Brainstorming!

PostPosted: Tuesday, 17th April 2012, 14:12
by IronJelly
Grimm wrote:new race: Shaved Dwarf


Ah yes, a speed bonus when in water.

Re: Generic Brainstorming!

PostPosted: Tuesday, 17th April 2012, 14:14
by Grimm
new race: Hirsute Spriggan

Re: Generic Brainstorming!

PostPosted: Tuesday, 17th April 2012, 14:22
by BlackSheep
Image

Re: Generic Brainstorming!

PostPosted: Tuesday, 17th April 2012, 14:30
by Stormfox
Blade wrote:
Confidence Interval wrote:If DDs don't heal naturally does it follow that their beards won't regrow naturally after a shaving?

I propose that we put it to the test by shaving some deep dwarves. Even if they do heal, it'll be fun to watch them squirm.

They have damage shaving, so it follows that they also suffer shaving damage?

Re: Generic Brainstorming!

PostPosted: Tuesday, 17th April 2012, 14:49
by Confidence Interval
Stormfox wrote:They have damage shaving, so it follows that they also suffer shaving damage?

Yes: looks a bit like this.

Re: Generic Brainstorming!

PostPosted: Tuesday, 17th April 2012, 14:59
by Grimm
ewww

Re: Generic Brainstorming!

PostPosted: Wednesday, 18th April 2012, 07:45
by Confidence Interval
Yeah. Shave the damage from that shaving damage, DDs!

Re: Generic Brainstorming!

PostPosted: Wednesday, 18th April 2012, 17:11
by Grimm
This is known as the "Deep Dwarf paradox", classically stated by Russell thus:

Suppose there is a dungeon with just one Deep Dwarf. In this dungeon, all damage is shaven by exactly one of two methods:
Shaving itself, or
being shaved by the Deep Dwarf.

Another way to state this is:
The Deep Dwarf shaves only that damage in the dungeon that does not shave itself.

All this seems perfectly logical, until we pose the paradoxical question:
Who shaves the Deep Dwarf's shaving damage?

This question results in a paradox because, according to the statement above, it can either be shaven by:
himself, or
the Deep Dwarf (which happens to be himself).
However, none of these possibilities are valid! This is because:
If the Deep Dwarf does shave his shaving damage, then the Deep Dwarf (himself) must not shave his shaving damage.
If the Deep Dwarf does not shave his shaving damage, then the Deep Dwarf (himself) must shave his shaving damage.

Re: Generic Brainstorming!

PostPosted: Wednesday, 18th April 2012, 19:00
by nicolae
Grimm wrote:This is known as the "Deep Dwarf paradox", classically stated by Russell thus:

Suppose there is a dungeon with just one Deep Dwarf. In this dungeon, all damage is shaven by exactly one of two methods:
Shaving itself, or
being shaved by the Deep Dwarf.

Another way to state this is:
The Deep Dwarf shaves only that damage in the dungeon that does not shave itself.

All this seems perfectly logical, until we pose the paradoxical question:
Who shaves the Deep Dwarf's shaving damage?

This question results in a paradox because, according to the statement above, it can either be shaven by:
himself, or
the Deep Dwarf (which happens to be himself).
However, none of these possibilities are valid! This is because:
If the Deep Dwarf does shave his shaving damage, then the Deep Dwarf (himself) must not shave his shaving damage.
If the Deep Dwarf does not shave his shaving damage, then the Deep Dwarf (himself) must shave his shaving damage.


Image

Re: Generic Brainstorming!

PostPosted: Wednesday, 18th April 2012, 20:04
by IronJelly
Dwarves who reach XL7 should get a favorite beverage. Like Draconians, this should be random, not a choice, It should have a significant effect on gameplay.

possible choices include:
Orcish Glibber - The strongest, most pungent alcoholic beverage, those with a taste for it are tougher, and their systems are immune to poison and nausea.
Moradin's Holy Water - Typical Dwarven Ale, but being holy, grants immunity some types of necromantic magics to those who prefer to drink it.
Elven Wine - Usually only preferred by the most fabulous of dwarves, this light, but still alcoholic beverage gives you a light floaty warming feeling, and those who prefer it gain one level of cold resistance, and an EV bonus.
Spriggan Dizzy Water - Water with grain alcohol in it. Comes in flavors ranging from Watermellon to Whipped Cream, but any dwarf preferring this stuff probably drinks it straight. Gives a slower metabolism, and a heightened sense of self-worth.
Absinthe - Yes, this green beverage made from fermented wormwood exists even here. Those who prefer this hallucinogenic drink get the Demonspawn weak demonic guardian mutation, and the demon always gets recolored to green.
Geryon's Hellish Lager - Served at scalding temperatures, the few dwarves who actually like this stuff are also on fire, and have a perma-ring-of-flames.
Shirley Temple - Someone lied to you. You now distrust everyone and everything around you, and gain Repel Missiles, and Repel Allies.

No, really. This would totally add flavor to the dwarves that they so desperately lack :lol:

Re: Generic Brainstorming!

PostPosted: Wednesday, 18th April 2012, 21:35
by Grimm
IronJelly wrote:Geryon's Hellish Lager - Served at scalding temperatures, the few dwarves who actually like this stuff are also on fire, and have a perma-ring-of-flames.

http://www.fucking-hell.at/

Re: Generic Brainstorming!

PostPosted: Wednesday, 18th April 2012, 22:36
by Jabberwocky
Thinking in hindsight Mountain Dwarfs should have been a playable species during the April fools day events.

Re: Generic Brainstorming!

PostPosted: Wednesday, 18th April 2012, 23:18
by Grimm
They should shave in the dark, trying to save paper.

Re: Generic Brainstorming!

PostPosted: Thursday, 19th April 2012, 02:54
by Pteriforever
New God proposal: The Calculus, god of numbers.

Gain piety by killing demons.

Gives you extra decimal places to spell success rates -- up to 3 at max piety. At medium piety shows you the exact damage dealt by attacks. Grants the ability to recite standard integrals, confusing everything in LOS.

Wrath causes moving diagonally to take √2 times as long.

Re: Generic Brainstorming!

PostPosted: Thursday, 19th April 2012, 02:58
by Jabberwocky
It seems a certain TeSu has been messing around on the DC:SS forums when they ought to be studying.

Re: Generic Brainstorming!

PostPosted: Friday, 20th April 2012, 04:52
by nicolae
Mimic god. At ****** you can temporarily change into another species at the cost of some max HP.

Re: Generic Brainstorming!

PostPosted: Wednesday, 25th April 2012, 23:02
by Jabberwocky
A couple of new spell proposals.
Earth storm. Basically a earth version of ice/fire storm. At very high power it has a chance of creating walls.
Air storm. Calls up nasty clouds of air.

Re: Generic Brainstorming!

PostPosted: Wednesday, 25th April 2012, 23:59
by nicolae
Jabberwocky wrote:A couple of new spell proposals.
Earth storm. Basically a earth version of ice/fire storm. At very high power it has a chance of creating walls.
Air storm. Calls up nasty clouds of air.


There already is Air Storm, it's called Tornado.

Re: Generic Brainstorming!

PostPosted: Thursday, 26th April 2012, 13:44
by Stormfox
And Earth Storm, for that matter. It's called Lee's Rapid Deconstruction.

Re: Generic Brainstorming!

PostPosted: Thursday, 26th April 2012, 14:50
by Grimm
Also the proposal is not funny.

Re: Generic Brainstorming!

PostPosted: Thursday, 26th April 2012, 14:59
by Confidence Interval
Joke storm. Calls up swirling mass of puns, witticisms, and amusing anecdotes. At higher levels of power the proportion of unkind double entendres and barbed comments to gentle innuendos is greater.

Re: Generic Brainstorming!

PostPosted: Thursday, 26th April 2012, 15:36
by BlackSheep
Confidence Interval wrote:Grimm's Joke storm. Calls up swirling mass of puns, witticisms, and amusing anecdotes. At higher levels of power the proportion of unkind double entendres and barbed comments to gentle innuendos is greater.

FTFY

Re: Generic Brainstorming!

PostPosted: Thursday, 26th April 2012, 15:44
by Confidence Interval
BlackSheep wrote:Grimm's Joke storm.

Has frightening miscast effects associated with it. Just ask Grimm.

Re: Generic Brainstorming!

PostPosted: Thursday, 26th April 2012, 18:05
by Jeremiah
Unwielding distortion in the Abyss should have a chance to banish you somewhere even worse.

Re: Generic Brainstorming!

PostPosted: Thursday, 26th April 2012, 21:09
by Jabberwocky
Jeremiah wrote:Unwielding distortion in the Abyss should have a chance to banish you somewhere even worse.

R'lyeh maybe.
The Dungeon Dimensions also wouldn't be bad.

Re: Generic Brainstorming!

PostPosted: Thursday, 26th April 2012, 21:17
by nicolae
Jabberwocky wrote:The Dungeon Dimensions also wouldn't be bad.


Isn't the game set in the Dungeon Dimensions already?

Re: Generic Brainstorming!

PostPosted: Thursday, 26th April 2012, 21:42
by Jabberwocky
nicolae wrote:
Jabberwocky wrote:The Dungeon Dimensions also wouldn't be bad.


Isn't the game set in the Dungeon Dimensions already?

There is a difference between a game being set in a dungeon, and a game being set in the Dungeon Dimensions. Dungeons can be nice. The Dungeon Dimensions are filled with strange things with too many pseudopods. Read about them here

Re: Generic Brainstorming!

PostPosted: Saturday, 28th April 2012, 07:31
by Pteriforever
Choko golems.

Also, a god whose gimmick is that they give you random demands, and whenever they tell you to do something, your character automatically does it. For wrath, swaers at you from time to time.

Re: Generic Brainstorming!

PostPosted: Saturday, 28th April 2012, 07:38
by Grimm
Spectral rambutans

Re: Generic Brainstorming!

PostPosted: Saturday, 28th April 2012, 14:26
by Jabberwocky
Ghastly sultanas.
Eldritch pears.

Re: Generic Brainstorming!

PostPosted: Saturday, 28th April 2012, 16:00
by Grimm
sick potatoes

Re: Generic Brainstorming!

PostPosted: Wednesday, 2nd May 2012, 08:09
by Mankeli
New race: EASYTAUR. It's like a minotaur except............well it's actually the 0.10 minotaur with a more informative name :D .

New spell: CALL MOUNTAIN DWARF. Level 8 Hexes/Summonings. Description: This spell contemplates the meaning of helmets, flavour and the opinions of others about those things to the point of utter madness. Effect: When you cast it, all monsters ( or forum members) in LOS (or online) go berserk without resistance checks.

Re: Generic Brainstorming!

PostPosted: Wednesday, 2nd May 2012, 12:42
by Jabberwocky

Re: Generic Brainstorming!

PostPosted: Wednesday, 2nd May 2012, 12:48
by Confidence Interval
Rats should get a bonus for killing dwarves. Especially Mountain Dwarves (RIP).