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What if Mummies were less terrible?

PostPosted: Thursday, 8th August 2013, 23:03
by eeviac
Mu pros:
1. undead resistances
2. no food clock

Mu cons:
1. no potions
2. mostly terrible apts
3. not-terrible necro apt, but locked out of the best necro spells
4. rF-
5. undead drawbacks (holy/dispel weakness, no berserk/tmut etc.)

Proposed buffs:
1. raise -2 apts to -1
2. unlock regen spell (they can use rings and troll leather, but not the spell. why?)

In their current state they're one of my favorite races, but I feel Mu could get a boost and be more fun to play while maintaining their flavor and challenge. These changes don't affect their main racial gimmicks. Potions are still locked, they still level slowly, they still get smoked by that early fire arrow centaur... the buffs would just cut Mu some slack.

Re: What if Mummies were less terrible?

PostPosted: Thursday, 8th August 2013, 23:32
by Volteccer_Jack
no see you're only allowed to nerf mummies

Re: What if Mummies were less terrible?

PostPosted: Friday, 9th August 2013, 00:12
by Klown
I agree with the apts being raised a bit. :)

Re: What if Mummies were less terrible?

PostPosted: Friday, 9th August 2013, 00:18
by savageorange
We should grab the 'hunger=contam' mechanic from Djinn (which don't look like they'll get into a release anyway) and modify it slightly so melee also generates minimal amounts of contam. After that measure to make them less spammy/scummy, I would agree with your proposal, except for the 'Regen' spell part. It can't effect them because it's necromantic reanimation of wounds, and they are already undead. (does it work on Vp or Gh, btw?)

Re: What if Mummies were less terrible?

PostPosted: Friday, 9th August 2013, 00:21
by One-Eyed Jack
Contam on melee sounds absolutely terrible

Re: What if Mummies were less terrible?

PostPosted: Friday, 9th August 2013, 00:32
by eeviac
savageorange wrote:except for the 'Regen' spell part. It can't effect them because it's necromantic reanimation of wounds, and they are already undead. (does it work on Vp or Gh, btw?)


The regen spell works on everyone except Mu, DD and bloodless Vp. Regen rings and troll leather don't work on DD and bloodless Vp, but they do work on Mu. If the rings and troll leather work, the spell should work.

Re: What if Mummies were less terrible?

PostPosted: Friday, 9th August 2013, 01:13
by brendan
eeviac wrote:
savageorange wrote:except for the 'Regen' spell part. It can't effect them because it's necromantic reanimation of wounds, and they are already undead. (does it work on Vp or Gh, btw?)


The regen spell works on everyone except Mu, DD and bloodless Vp. Regen rings and troll leather don't work on DD and bloodless Vp, but they do work on Mu. If the rings and troll leather work, the spell should work.


Careful, the devs might hear you and nerf that! ;)

Re: What if Mummies were less terrible?

PostPosted: Friday, 9th August 2013, 01:15
by dck
Another good day for mummies.

Re: What if Mummies were less terrible?

PostPosted: Friday, 9th August 2013, 01:48
by savageorange
One-Eyed Jack wrote:Contam on melee sounds absolutely terrible

It's supposed to. No hunger clock is pretty abusable, even with Crawl's 'Spawn OOD monsters' countermeasure.

(But I'm talking about making like 150 melee attacks before you reach dangerous levels of contam. It's supposed to be a significant contributing factor, not a primary danger.)

Re: What if Mummies were less terrible?

PostPosted: Friday, 9th August 2013, 01:57
by Volteccer_Jack
but that just forces you to press 5 even more than mummies already do

Re: What if Mummies were less terrible?

PostPosted: Friday, 9th August 2013, 02:34
by Amnesiac
Um... how does it make sense for melee to cause contamination. And how does it connect to fun. And why would you nerf mummies as they are now?.. This is so ridiculous that I don't know why I even need to point it out.

Also, I don't think that changing apts from -2 to -1 would be that significant. You should concentrate on as few as possible skills at first to be good as something, anyway. And either way first you'll get levels in skills quite fast and later it will become quite slow. It will take a little less time to get to some level than it takes now, but the difference in the effectiveness probably won't be significant.

Re: What if Mummies were less terrible?

PostPosted: Friday, 9th August 2013, 02:57
by savageorange
^ hunger is how it makes sense -- melee causes hunger, this is a preexisting fact and it's kind of weird that Dj don't get contam from melee while they do from spell-hunger. And it's not a nerf, because I'm saying "IF you boost the apts, THEN I think this is needed."

Re: What if Mummies were less terrible?

PostPosted: Friday, 9th August 2013, 03:01
by Volteccer_Jack
the only thing contam does is encourage you to press 5 more

that is literally the OPPOSITE of hunger

Re: What if Mummies were less terrible?

PostPosted: Friday, 9th August 2013, 03:06
by Amnesiac
This idea is kind of strange anyway. I mean, Dj contamination is to prevent spamming high level spells, without training spellcasting, so I doesn't relate to melee. And Dj is quite a raw race to compare them to Mu.

Re: What if Mummies were less terrible?

PostPosted: Friday, 9th August 2013, 03:25
by eeviac
I listed it as a 'pro', but having no food clock is more of a convenience than a strength. And being locked out of potion use is a heavy price to pay for it. They really don't need to be punished further.

Re: What if Mummies were less terrible?

PostPosted: Friday, 9th August 2013, 04:45
by XuaXua
Bonus to mummies: when a player mummy dies, curse the slaying monster's equipment.

Re: What if Mummies were less terrible?

PostPosted: Friday, 9th August 2013, 05:09
by pubby
Start them with 500 gold and if they read a scroll of random uselessness it casts some special ancient evil spell.

Re: What if Mummies were less terrible?

PostPosted: Friday, 9th August 2013, 08:12
by absolutego
why do you discuss utterly fucking horrible ideas
just call them what they are

Re: What if Mummies were less terrible?

PostPosted: Friday, 9th August 2013, 08:56
by mikee
I have an idea that might be able to 'rein in' the lack of hunger of dj, mu, and that overpowered lich form abuse. First, there could be a unique demon named Hunglor that wanders around the middle of the dungeon. Hunglor casts a torment-targeted spell that cuts your hunger level in half, but if you are immune to hunger you get so much contam that you are immediately exploding. Hunglor is also escorted by a pack of special hungry ghosts that blink around and haste themselves. If he ever gets low on health, he can just eat one of his hungry ghosts to fully heal, so you have to kill all of them first.

Defeating Hunglor reveals an altar to the god Feastinarious, God of Satiation. Feastinarious appreciates finding food and killing living monsters (because they could theoretically eat food, and now there's more for you and Feastinarious). Abilities could be as follows:
* Boon of Food (Active). A small food item falls from the sky into your lap. Can only be used at hungry or worse.
Flavor text: "No one goes hungry at my table, mortal!"
** Contentment (Passive). Whenever you are at full or better, you gain 10 AC, EV, and SH.
Flavor text: "You feel the warmth of satiation wash over you."
*** Hunger pangs (Active). Invoke to cause a short paralysis in all living monsters in sight.
Flavor text: "Empty yon bellies and suffer!!!"
**** Omnivore (Passive). Can now eat non-food items. Can also eat dungeon features such as doors by walking into them.
Flavor text: "You begin to see opportunities for a good meal in new places."
***** Engorge (Active). Eat another monster. After ~5 turns, you will digest that monster, gaining all of its abilities (whatever spells it could cast, its speed, stronger melee if it was good at melee, etc.).
Flavor text: The (foo) screams in terror as your mouth opens impossibly wide!

Re: What if Mummies were less terrible?

PostPosted: Friday, 9th August 2013, 10:39
by Kate
what if GDD threads were less terrible

Re: What if Mummies were less terrible?

PostPosted: Friday, 9th August 2013, 11:10
by savageorange
^^ That's an interesting application of Poe's Law; I can't help but approve of anything that reduces the number of Hungry Ghosts hanging around being either annoyingly ineffective or annoyingly effective, in spite of full awareness of the parodicalness.

Dunno why you posted it in this thread though, since the mu/dj problem is not about -the lack of hunger effects- but the -result of- the lack of hunger effects (being able to get spammy with it.). Perhaps you should post it in the thread complaining about ignorant newbie complaints like 'there isn't enough food'. Or create one if there isn't one.

Re: What if Mummies were less terrible?

PostPosted: Friday, 9th August 2013, 11:25
by Galefury
It's a joke. -.-

Re: What if Mummies were less terrible?

PostPosted: Friday, 9th August 2013, 11:25
by savageorange
Yeah, it's a pretty decent joke. What exactly in my post indicates otherwise?

On a COMPLETELY UNRELATED note, we should make a memorial for the countless, and ongoing, victims of 'lack of tone in text'. It's serious business, or so I am told.

Re: What if Mummies were less terrible?

PostPosted: Friday, 9th August 2013, 14:30
by battaile
MarvinPA wrote:what if GDD threads were less terrible

My paradox is loving both this post and this thread.

Re: What if Mummies were less terrible?

PostPosted: Friday, 9th August 2013, 15:05
by njvack
I cannot believe this thread is not in CYC.

OH WAIT IT IS

Re: What if Mummies were less terrible?

PostPosted: Friday, 9th August 2013, 16:09
by eeviac
I was not making a joke with this thread. :|

Re: What if Mummies were less terrible?

PostPosted: Friday, 9th August 2013, 16:52
by Igxfl
Seriously, though, buff mummies.

Re: What if Mummies were less terrible?

PostPosted: Friday, 9th August 2013, 18:52
by rebthor
@mikee, I would play that god, except for the last power. Next April Fool's please implement (except for the whole needing to kill Hunglor which is just weird)!

Re: What if Mummies were less terrible?

PostPosted: Friday, 9th August 2013, 18:57
by Siegurt
Actually, it'd be kinda weird/interesting in general if you could unlock gods by killing certain uniques...

(P)ray
"The Shining One's voice booms out: You may worship me if you bring me the head of Grinder!"