Tuesday, 16th July 2013, 08:02 by A spy
Having played it quite a lot (~20 hrs), I find it fundamentally different from Isaac though.
In Isaac, you unlock the possibility for a wider array of items to appear in any given run, making the game more and more random and challenging.
In Rogue Legacy you permanently upgrade your base stats/unlock new abilities between runs, making the game easier and easier (although with a big difficulty spike the first two times you finish the game), the bosses you killed stay dead, and there is no substantial character progression within a given run (the character you enter the castle with is more or less set, you can maybe swap out your spell for another one if you're lucky). The controls are tight and the action-platformer gameplay is fun enough, just don't go in expecting a Roguelike (or indeed a Rogue Likelike, a la Spelunky/Isaac/FTL/etc...) experience.