Sunday, 9th June 2013, 03:34 by reaver
It's not just you. You're actually sort of late to the party- It's common knowledge Djinn are totally broken. Somebody did a Dj speed run in under 15k turns, IIRC. Special cases for Crystal ball of energy, staff of Wucad Mu, and Elyvilon have already been enacted. The Djinn thread on Game Design Discussion discussed possible nerfs for a bit, but discussion on nerfing them seems to have died down. Djinn have been specifically stated to not be undead, and there has been resistance to anything which would cause them to be unable to worship the good gods. Right now Death's Door is disabled, but DracoOmega said it would eventually be re-enabled, although you would still lose the EP cost for spells. (I had an IRC discussion with him where I pointed out this is how DD interacts with Makhleb invocations. He agreed this was good.)
Actually, the general opinion is that the most broken thing about Djinn is no hunger channeling/healing. Getting the advantages of both HP and MP for no real cost is totally busted. Hellfire resistance has been noted for being good in Gehenna, though.
Originally, Djinn had rC--, but it was so confusing and unintuitive the devs changed it to rC-, despite this buffing an already Overpowered species.
On IRC my nick is reaverb. I play online under the name reaver, though.