Sunday, 6th March 2011, 23:11 by whelen
I'd argue that casters got indirectly nerfed in this version. Fully implementing spell noise makes things like mephitic and the storm spells far less attractive (enjoy having half of zot running in your direction!)
And, maybe it's just me, but the spawn rate for monsters seems more harsh as a caster, probably because I'm resting to regain mp. What exactly is the formula for packs spawning on a dungeon level after its been cleared out, anyway?
Melee naturally got help from the AC buff, but they're still not exactly durable. AC doesn't stop smiting, hellfire, LCS, breath attacks, and it only helps so much against stone giants and other hard hitters.
Final point: recently implemented monsters are much more grueling to fight than those in 0.7 and 0.6. Think elephant packs, redone ettins, the abyss' deep dwarves, Mennas, that silence wraith, and just a whole bunch of enemies that aren't necessarily unbalanced, but they're big HP tanks that are a pain in the butt to deal with.