Tarp wrote:If you kill Sigmund, you get the Amulet of Yendor {Life Saving, rC+++}
rC means resist Centaur.
That's how we've all been surviving this long.
I just rush up and vampiric drain them. Heals me for more damage than they can inflict.
On the subject of N00b advice, I'd sugest a DeCj for easy casting and a Tr(Be/Fi/Mo) for melee. (Mo is monk, right? I've never been good with the abreviations.)
Trolls can get food by pressing c over a corpse, which butchers it. You then eat the food with e, as trolls can eat at any time, no matter how full they are. (There is a celing eventually, but if you ever reach it then you havn't been sacrificing enough corpses to trog.)
As far as Cj goes, just press z, choose magic dart, and then cast it at something. Run away if you run out of mana. Rinse, repeat.
Also, do not play:
Races:
Mummies: They can't drink potions, have bad xp gain, bad aptitudes, bad stats, and bad fire resistance. They can spam spells like no other in extended game, but it's nigh impossible to get them to survive to there.
Deep Dwarf: These guys can't heal without the help of magic. Either you play a healer or a necromancer, anything else is suicide.
Classes:
Chaos Knight: Your god will randomly do random things. It is generaly funny, but it is also bad for your health.
Skald: They're caster/fighter hybrids that can't cast spells at first level and have really bad spells once they can actually use them. These guys suck more than wanderers, which were specificly designed to suck.
Necromancer: They have two first level spells, one which starts off memorized and one you have to memmorize on your own. The one they start with is pain, which does 1hp of damage to you unless you're a mummy or deep dwarf. The other is animate skeleton, which turns a corpse into a ally with around 1/10 the power of the origional monster. Good in the middle of the game if you know what you're doing and don't mind herding a bunch of abominations everywhere, but not n00b friendly.
Artificier: These guys start off with magic items and the skill to use them. They still suck, as magic items have a limited number of charges, and once you've used your wand of fire 15 times, it's just an expensive stick.
Wanderer: These guys have random skills, stat bonuses, and items. You could get int as your base stat and spellcasting as your only skill, but no spellbook. These are for people who hate themselves even more than the people who play mummies.
That's my advice at any rate. Do note I've only won once though, so take it with a grain of salt.