galehar wrote:And you use imps to kill monsters, just like any other summoning spells. Before, you used imps so that they can raise dead for them. It was tedious but allowed you to get the benefit of a L4 necro spell without knowing it or training necromancy. Or you would carry around weapons so that you can equip your summoned imps to buff them. Again, very tedious. The LOS change affects all summons. The reasoning behind it is that summons killing monsters out of LOS is both cheap (danger=0) and boring (stuff happening out of LOS isn't interesting).
Now, it's just a summoning spell but it's still quite versatile an can carry a wizard through the beginning of the game. By our definition of what is fun, the spell is now more fun to use because it doesn't encourage tedious behaviour.
Your arguments are plausible, and I especially like the LOS nerf. However, I have never actively casted call imp around corpses or tried to equip my imps, but I really really enjoyed watching them as they do different things in battle. They made imps feel different from many other summons. I miss these, even if I understand the reasoning. These things did not encouraged me to grind, but made the fights more interesting.
I think that if grinding something does not actually worth it, that should not be top priority to remove from the game, if the feature is otherwise interesting.
Have you considered some way to bring back some of these features? Like these ideas:
1. Imps only resurrect corpses in high tension. You may mark the zombies to collapse when their master imp dies.
2. Imps only equip/use items that the player (their master) have never touched. If it was picked up/apported etc. by the player, the imp will consider it as her masters property, and never pick it up. Also, imps only equip/use items in high tension.
And Imps are strong even now, so maybe some nerf can happen: I think you should limit the number of them somehow, and/or limit their duration.