Halls Hopper
Posts: 75
Joined: Thursday, 21st February 2013, 17:23
New Deity: Take 2
Archer/Ranged Diety - Likes killing with any ranged attack excluding magic, piety can be gained by praying over corpses and offering up ranged weapons that are not needed anymore. Dislikes any melee combat (minor piety loss).
Abilities: Create Ammo - Makes 2d10 of any ammunition type you choose. Cost - Hunger, 1mp
Stunning Shot - Deal reduced damage to paralyze target for 1d4 turns. Cost - Hunger, 2mp, piety
Trick Shot - Fires an arrow that has piercing and reflects off of walls up to max range. Cost - Hunger, 5mp, piety
Shockwave - Knocks all adjacent enemies 4 spaces in a random direction. Cost - Hunger, 5mp, piety
Anit-Cheribdos Diety - Like the killing of slower creatures, promotes the use of quickblades, branded speed weapons, and boots of running. Dislikes the use of any slowing rods/spells on anything, amulets of stasis, use of ponderous equipment, and resting (lose 1 piety every 25 turns while resting).
Abilities: Speeds up metabolism and regeneration with piety. Reduces action time as piety increases (max reduction 0.2 turns).
Reckless Charge - Dashes towards a target at a rapid pace dealing extra damage per tile traveled and comparative size. Max Range = 4 tiles, can miss, next round of creature melee/range attacks can deal extra damage. Cost - Hunger, 4 mp, piety, exhaustion
Stab and Run - Attack an adjacent target and move once space away from it. Can make a creature swap tiles with you if there is one in the retreat space. Cost - minor hunger, 2mp
1000 blades - A random and unfocused attack that randomly strikes adjacent tiles. Number of attacks range from 100 to 1000. Each strike does only 1 damage. Cost - Hunger, 10mp, piety
Let me know what you like, dislike, and any possible suggestions on developing these ideas further.