Air Walk


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Vaults Vanquisher

Posts: 447

Joined: Thursday, 16th December 2010, 22:10

Post Wednesday, 23rd February 2011, 19:07

Re: Air Walk

I hear it made you lose your whole inventory. a great spell.

Dungeon Master

Posts: 1613

Joined: Thursday, 16th December 2010, 21:54

Post Wednesday, 23rd February 2011, 19:11

Re: Air Walk

It did something ridiculous like make you completely invincible but drop all your inventory, I believe. Something along those lines at least.
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Dungeon Master

Posts: 182

Joined: Saturday, 18th December 2010, 10:26

Location: Germany

Post Wednesday, 23rd February 2011, 19:47

Re: Air Walk

The removal of Air Walk predates Stonesoup. I dug up the following explanation:

// Removing Air Walk... it's currently broken in a number or ways:
// - the AC/EV bonus probably means very little to any character
// capable of casting a level nine spell
// - the penalty of dropping inventory is a bit harsh considering
// the above
// - the fire/ice susceptibility doesn't work... the AC/EV bonus
// cancel it out (so you'd hardly be wary of them since they
// can't really do any damage).
// - there is no need for another invulnerability spell (which is
// what this spell is trying to be), one is more than enough...
// let people use necromancy.
// - there is no need for another air spell... air spells are
// already very common (i.e,. this level nine spell occurred in
// two books!)

I think it turned you into an insubstantial cloud or something...
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