varsovie wrote:Knock shield first if you have bad DPS or only lasers.
Even that's too generalised - if you have enough lasers you might still be able to shut down some weapons with your first volley. Taking no damage is better than taking none, even if it the fight takes longer. Of course later in the game priorities change - they might have drones, you might have shields / cloak to mitigate their weapon damage; you might even wanna take out their cockpit / engines to stop dodging. And beam weapons can be ludicrous if you can dent their shields a bit
(One game I acquired both Glaive Beam and Pre-Igniter in the first sector and tore through pretty much everything without taking a hit up to about S5...)
varsovie wrote:No need of a boarding party, start fires, target their crew, EMP their O2 room...
Just unlocked the Slug vessel, Anti-Bio beam is a lot of fun
varsovie wrote:True, but a couple of point in power is always good if you have to much scrap.
I try to hoard my scrap until I have at least 120 in case I see the Pre-Igniter or other game-changing upgrade. You don't really need any extra power for quite a while since you can juggle things a lot - e.g. you don't need the medbay powered most of the time and you can temporarily switch off O2 if you want a boost to the engines.
varsovie wrote:Never play easy, learn by pain.
That's all well and good if you're into self-punishment and have plenty of time to spare
But the game takes a while to play because a lot of times you're just waiting for weapons to charge. Sometimes it would be I wish there was a fast forward button. Anyway you can get stuff unlocked and get a feel for different strategies on easy then go for a normal run for ego purposes. I never play
anything on easy but I've made an exception here...
varsovie wrote:Of the best tip ever, rely on divers crew over your equipment, you have a limit on the max of power, but one species gives you more, your radar can be shut down, but the Slug is telepathic... And they can also act in random events, more often than not guaranteeing a good outcome.
This is very true, my last good run I ended up with one of every crew type (finally unlocking the Kestrel B layout). The extra power is extremely handy as are the other strengths of different crew types. Died to final battle second stage, but I was taking everything to pieces up until then.