Sunday, 22nd April 2012, 08:03 by TwilightPhoenix
The Italian Plumber Species
While the Italian Plumber has rather mediocre apts, with an exception for Maces and Flails, Unarmed, Fire Magic, and Ice Magic, they do have a large number of quirks to make their dungeon crawling experience different and unique. These include, but may not be limited to...
-Extra lives! Italian Plumbers get an extra life for every 100 gold they collect. This gold will then instantly vanish.
-Jumping. Italian Plumbers are adept jumpers and can leap high and far enough to cross small gaps of deep water or lava. They can also use this to jump on top of enemies, inflicting damage. If they manage to bounce off of multiple enemies, more and more points will be added to their score and the eighth bounce and beyond will grant extra lives. Note however, they must take care not to jump on certain enemies, such as Spiny Frogs and Orbs of Fire, as those will cause damage instead!
-Shell kicking. By jumping on turtles and snails, it will force them to withdraw into their shell. When withdrawn, the Plumber can kick the shell across the level, damaging everyone, the plumber included, who gets caught in the way! The shell will not come to a stop unless jumped on. If two shells collide, the force of the impact will kill both shells instantly.
-Mushroom eating. By eating toadstools, the Italian Plumber can restore lost HP.
-Limited flight. When wearing a cloak, the Italian Plumber can fly for short distances!
-Frog skinning. When killing a frog, they have a chance to drop a hide for the Italian Plumber. If enchanted, these become Frog Armor which, when worn, allows the Italian Plumber to swiftly swim through shallow and deep water. However, movement on land becomes a bit clumsy as they hop around.
-Hammer power! Italian Plumbers have a natural affinity for hammers and get bonuses to damage and accuracy when using them.
-Fire power! Fireball is a level 4 pure Fire spell for the Italian Plumber and also has boosted power. However, these Fireballs bounce and thus will fall into water, lava, and shafts. Enemies killed by Fireball will drop one gold.
-Extra runes. Before they can enter Zot, the Italian Plumber must collect seven runes of Zot instead of three, all of which will be guarded by a fire-breathing Draconian. Once the Draconian is slain or dropped in lava, a friendly mushroom man will appear and give the player the rune, telling them "Thank you <player name>, but the Orb of Zot is in another branch!" Said Orb will likewise be guarded by a fire-breathing Draconian who can also throw volleys of hammers.
-Drake taming. The Italian Plumber, when jumping on a Drake, will instead start to ride it rather than damage it. The drake will gain the ability to eat enemies, throw eggs, grab and spit turtle and snail shells, and can also use its breath attack. It will take all damage for the plumber before he does. Should the Plumber fall into deep water, lava, or a shaft, he'll be given the option of jumping off to save himself, though his Drake will die.
-Hedgehog rivalry. All hedgehogs will appear blue and gain fast movement 3 and permanent Haste when in a game as an Italian Plumber. On sight, both the player and the hedgehog have a chance of simultaneously going berserk and a chance of competing in an olympic sport.
-When picking up a Morningstar or Eveningstar, the item will be destroyed. However, the Italian Plumber will briefly become invincible and automatically kill any enemy he moves into.
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.
- For this message the author TwilightPhoenix has received thanks:
- TehDruid