Swamp Slogger
Posts: 153
Joined: Sunday, 11th March 2012, 16:16
Some Jiyva Observations and Questions
Observations:
1) Jellies can be stopped from devouring your precious items if you place them on a teleportation trap (you need cTele to step on the trap yourself and cancel the teleport). This works regardless of whether you are on or off the level. Converting from Nemelex, it was possible to first place a trap in the Temple via Warpwright. Jellies WILL spawn in the Temple, in mass numbers, if you stay there long enough.
2) I seemed to get the most mutations if I let my piety build as much as possible. Letting the jellies eat my small stash (which really was small since I sacrificed everything possible on about 40-50 floors to Nemelex) was enough to bring me to full piety. If I cured my bad mutations on the way versus curing them afterwards, the end result would be far less mutations, maybe 3-5 instead of 8-10. I'm guessing you get more mutations when your piety is maxed and jellies eat. For a 'mutation build,' it would probably make sense to save potions of mutation and drink them from time to time at max piety, curing bad mutations.
3) Stat shifting tended towards Dex. I noticed this on some YAVP I read and I saw that my spellcaster's 30 Int would go to about 20 while his 17 Dex went to about 27. Str was low to begin with, but would hover around 6-10 (6 would be enough for my Swamp Dragon Armour). The shifts ARE affected by equipment buffs/drains. While wearing a +3 Str item, my Str dropped to 6. When I took it off, it went back up from 3 to 6. Keep in mind that my character has very high Dodge/Stealth/Stabbing skills, so perhaps the RNG made the "right" decision. Bit irritating though.
Questions:
Being new to both Nemelex and Jiyva, it was an interesting experiment. I was worried that after sacrificing everything to Nem, there's be nothing left to build Jiyva piety. It seems there's no problem there if one has a decent stash. I think I may try Jiyva "for real" after I clear a few branch endings. Does anyone know what the slime spawn rate is like in Zigs? By the end of my last 15-runer, most everything I could find on the ground was junk (including most of branch endings), but Zigs had some valuable items (mostly artifacts, which slimes wouldn't consume anyway). How do slimes work/interfere with the standard Fire/Ice Storm nuking strategy?