Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
Dungeon Crawl Brawl: How I imagine a crawl beat-em-up
Let's take a look at the move system in Indie Brawl:
>: Right
<: Left
^: Up
v: Down
A: Standard Attack
S: Special Attack
The controls will be as follows:
>: Move right
<: Move left
^: Jump/Double Jump (some characters may be able to double jump more than once)
v: Fall through platforms
A, >A, ^A, vA, S, >S, ^S, vS: Attacks. Some attacks will function differently in the air and on the ground. Some characters may have some situational attacks, usable if they’re climbing or grabbing, for example. Generally, special attacks are slower, have a larger area and range, and/or create some unique or unusual effect. Some special attacks are unblockable. Standard attacks are not necessarily restricted to basic melee attacks (a ranged specialist such as Liero may have a gun usable as a basic attack, for example). When carrying a thrown weapon, attacking will throw the weapon in that direction.
In short:
A-attacks -- the regular ones (fast and simple)
S-attacks -- special attacks / utilities
And take a look at Iji's moves:
A - Kick: A powerful, close range attack.
A> - Shotgun: Fires a burst of weak projectiles, similar to Liero's shotgun but faster and weaker.
A^ - Resonance Reflector: Strikes all enemies in a small circle around Iji, and also reflects projectiles.
Av - Rocket Launcher: Iji fires a rocket downwards at a 45 degree angle. It creates a small explosion when it hits.
S - Shocksplinter: Iji fires a single powerful projectile which explodes after a short distance.
S^ - Nuke: Iji fires a Nuke, creating a circular explosion around herself and also being propelled upward.
S> - Crack: Iji touches a target, electrocuting it and temporarily disabling its special attacks.
Sv - Velocithor: After a long charge-up time, Iji fires a massive laser that travels the length of the screen and goes through walls.
Now, let's imagine a few adventurers in a fighting game with these controls...
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Minotaur Fighter:
Attack: Kick -- a quick kick.
>Attack: Axe -- a quick hit with an axe.
^Attack: Axe Uppercut -- slightly slower, but more damage and knocks the opponent slightly backwards; a good swipe can block an arrow. Cannot be performed in mid-air.
vAttack: Javelin -- throws a javelin; slow to build, but hits quite hard; obeys the law of gravity. There is a limited quantity of javelins in his stock.
vAttack in mid-air: javelin is sent 45 degrees downwards; the hit enemy is stunned for a short while.
Special: does nothing by itself.
Hold Special for two seconds: Heroism -- increases damage, but makes controls slightly stiff.
^Special: Axe To The Face -- jump up while performing a powered-up Axe Uppercut.
>Special: Dash -- a quick push forward.
vSpecial: Potion of Healing -- leaves you vulnerable for a second, but heals you up a bit. You have only a few of them in each match.
Kobold Warper:
Attack: Dagger Jab -- quick, but not too useful.
^Attack: Explosive Dart -- throws a dart, aiming in the air. It explodes in mid-air or when hits somebody.
>Attack: Weak Wand -- uses a dart of flame or frost on the enemy. The projectiles are weak and easy to dodge.
vAttack: Kiting -- a weak dagger jab, followed by a short jump away from the opponent.
Special: Blink -- teleports you a very short distance after a small delay. The enemy still can hit you right after activating this, but it will block the combo.
^Special:
>Special: Portal Projectiled Dart -- a weak attack, but hits almost all the time. The dart still can be blocked or knocked away, or can miss if the enemy is moving up or down quickly.
vSpecial: Warped Hit -- long to build, but deals immense damage when the warped dagger finds the opponent.
The Verse flows throughout Aquaria...
Through each ripple and wave...
Through every living being...
The Verse binds us all as one.