New in trunk


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

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Slime Squisher

Posts: 399

Joined: Saturday, 16th April 2011, 12:00

Post Wednesday, 14th March 2012, 09:16

New in trunk

O_O

Yesterday, this appeared in the commits list:

Enable the Spider Nest.
The lair rotation is now one of spider/snake and one of shoals/swamp.

Spider still isn't finished, but it's playable. I don't know about the
branch difficulty, but we should find out soon enough.


OMG.

Blades Runner

Posts: 599

Joined: Thursday, 28th April 2011, 07:47

Post Wednesday, 14th March 2012, 09:31

Re: New in trunk

new challenges, looking forward to it!
if it is similar to the spider lairs you can find randomly (ghost moths, emperor scorpions) it will probably need quite some feedback and balancing.
Check out my characters at Spielersofa (in German)
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Eringya's Employee

Posts: 1783

Joined: Friday, 7th October 2011, 19:24

Location: Athens, Greece

Post Wednesday, 14th March 2012, 09:40

Re: New in trunk

Oh god oh god oh god oh god oh god oh god... O.o Can't wait to try this out!!!
MuCK;
  Code:
612 | D:1      | Xom revived you
614 | D:1      | Xom revived you
614 | D:1      | Slain by a gnoll

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Crypt Cleanser

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Joined: Wednesday, 14th September 2011, 09:36

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Post Wednesday, 14th March 2012, 11:38

Re: New in trunk

Yeah! But not so much, now naga have constriction only at XL13. :(

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Vestibule Violator

Posts: 1567

Joined: Friday, 21st January 2011, 22:56

Post Wednesday, 14th March 2012, 12:57

Re: New in trunk

It's not exactly finished. Or anywhere close to finished. So don't expect too much. :P
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Vaults Vanquisher

Posts: 451

Joined: Sunday, 11th September 2011, 00:07

Post Wednesday, 14th March 2012, 17:24

Re: New in trunk

FR: move the crypt to lair
Your warning level: [CLASSIFIED]
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Abyss Ambulator

Posts: 1249

Joined: Sunday, 18th September 2011, 02:11

Post Wednesday, 14th March 2012, 19:53

Re: New in trunk

I won the title of first to die online in Spider!

(yes I am serious)

Tartarus Sorceror

Posts: 1888

Joined: Saturday, 9th July 2011, 20:57

Post Thursday, 15th March 2012, 00:27

Re: New in trunk

minmay wrote:is there some unwritten rule where every lair branch has to be either poison, water, or slime pits


It's written, actually, in a comment in one of the branch code files.
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Tartarus Sorceror

Posts: 1729

Joined: Wednesday, 19th October 2011, 21:25

Location: New England.

Post Thursday, 15th March 2012, 01:53

Re: New in trunk

One of the more interesting trunk releases and I can't get my computer to run it. Stupid computer, why do you have to choose this update to be unhappy with.
What made you happy today?
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
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Abyss Ambulator

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Joined: Friday, 28th January 2011, 21:45

Post Thursday, 15th March 2012, 06:16

Re: New in trunk

The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.

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Slime Squisher

Posts: 399

Joined: Saturday, 16th April 2011, 12:00

Post Thursday, 15th March 2012, 07:48

Re: New in trunk

Now that it picks one poison branch and one water branch, my current game contains something that is no longer possible -- both shoals and swamp.

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