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0.10 awesomeness

PostPosted: Saturday, 3rd March 2012, 05:43
by omegasean
so yeah its pretty awesome.

some good stuff I have observed:
inclusive polearm reaching
less permafood ? it appears that way
cooler helmet icons in tiles
berserkers start with species specific weapons not just axes all the time (aka spear for merfolk)

thanks Dev team !

any other good changes ?

Re: 0.10 awesomeness

PostPosted: Saturday, 3rd March 2012, 06:15
by Mychaelh
New Monster descriptions and quotations.

Re: 0.10 awesomeness

PostPosted: Saturday, 3rd March 2012, 12:45
by PerverseSuffering
You... do realize there's a changelog included with the download?

Re: 0.10 awesomeness

PostPosted: Saturday, 3rd March 2012, 14:14
by varsovie
http://crawl.develz.org/main/0.10.0.txt

I do like all the changes to the gods.

Re: 0.10 awesomeness

PostPosted: Saturday, 3rd March 2012, 14:37
by Grimm
  Code:
* The Orb of Zot has a slightly mutagenic glow and reduces stealth.

Great.