0.10 awesomeness


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

Snake Sneak

Posts: 109

Joined: Monday, 17th October 2011, 20:36

Post Saturday, 3rd March 2012, 05:43

0.10 awesomeness

so yeah its pretty awesome.

some good stuff I have observed:
inclusive polearm reaching
less permafood ? it appears that way
cooler helmet icons in tiles
berserkers start with species specific weapons not just axes all the time (aka spear for merfolk)

thanks Dev team !

any other good changes ?
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Swamp Slogger

Posts: 149

Joined: Friday, 17th December 2010, 15:39

Location: Thuringia

Post Saturday, 3rd March 2012, 06:15

Re: 0.10 awesomeness

New Monster descriptions and quotations.
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Shoals Surfer

Posts: 324

Joined: Friday, 25th November 2011, 14:40

Location: Russia

Post Saturday, 3rd March 2012, 12:45

Re: 0.10 awesomeness

You... do realize there's a changelog included with the download?
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Crypt Cleanser

Posts: 645

Joined: Wednesday, 14th September 2011, 09:36

Location: <---

Post Saturday, 3rd March 2012, 14:14

Re: 0.10 awesomeness

http://crawl.develz.org/main/0.10.0.txt

I do like all the changes to the gods.

Ziggurat Zagger

Posts: 6393

Joined: Friday, 17th December 2010, 18:17

Post Saturday, 3rd March 2012, 14:37

Re: 0.10 awesomeness

  Code:
* The Orb of Zot has a slightly mutagenic glow and reduces stealth.

Great.

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