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Re: Odd things sighted in dungeon.

PostPosted: Thursday, 3rd February 2011, 16:48
by omndra
galehar wrote:I bet he quaffed a potion of blindness :roll:


Oh No... That is my new least favorite potion.

Re: Odd things sighted in dungeon.

PostPosted: Thursday, 3rd February 2011, 18:49
by danr
Strictly speaking this is off-topic, as this last one shows things NOT sighted in the dungeon.

But I'll let it slide...

Re: Odd things sighted in dungeon.

PostPosted: Thursday, 3rd February 2011, 18:57
by omndra
danr wrote:Strictly speaking this is off-topic, as this last one shows things NOT sighted in the dungeon.

But I'll let it slide...


ROFL!

I just found +3 Dwarfen Platemail on DL;1 with my MDFi
Does that count as strange?

Re: Odd things sighted in dungeon.

PostPosted: Thursday, 3rd February 2011, 19:32
by starless
It was just a staircase in the middle of nowhere I guess :>

Re: Odd things sighted in dungeon.

PostPosted: Saturday, 5th February 2011, 05:19
by danr
omndra wrote:
danr wrote:Strictly speaking this is off-topic, as this last one shows things NOT sighted in the dungeon.

But I'll let it slide...


ROFL!

I just found +3 Dwarfen Platemail on DL;1 with my MDFi
Does that count as strange?


Yes, but also as a Good D1 Find...

Re: Odd things sighted in dungeon.

PostPosted: Saturday, 5th February 2011, 06:11
by Grimm
I was running from Sigmund on DL 2 (check his flavour quote) and - he fell into a shaft! Hahahahaha! Of course that means I'll just have to run from him again later.

Re: Odd things sighted in dungeon.

PostPosted: Saturday, 12th February 2011, 13:05
by Curio
Image

Autoexplore, Autoexplore, Autoexplore *BAMF* Butterflies everywhere!

Re: Odd things sighted in dungeon.

PostPosted: Saturday, 12th February 2011, 19:54
by Grimm
It's like you stumbled into a musical.

That gives me an idea: Crawl machinima!

Re: Odd things sighted in dungeon.

PostPosted: Sunday, 13th February 2011, 15:11
by lucy_ferre
When I went downstairs an altar of Lugonu appeared out of nowhere with a manual of spellcasting. Apparently, Lugonu was trying to tempt my Trog worshiper to switch. Too bad my dwarf was killed shortly afterwards by a wand of paralysis.

Re: Odd things sighted in dungeon.

PostPosted: Sunday, 13th February 2011, 20:07
by joellercoaster
Grimm wrote:Crawl machinima!


You, sir, are... a criminal genius.

Re: Odd things sighted in dungeon.

PostPosted: Monday, 14th February 2011, 20:24
by Jenx
Image

What the fuck, how do I go in there? I searched for something like 100~200 turns and I haven't found a door yet. What, do I just hope I run into a scroll of blinking and until then I'm just screwed and should go without a god? I'm sorry, but who the hell designed all these Temple vaults?

Re: Odd things sighted in dungeon.

PostPosted: Monday, 14th February 2011, 20:37
by mageykun
Blinking doesn't go through glass walls, so that wouldn't work.

I haven't seen this vault myself, but there's gotta be a door. Have you tried the other walls yet? That to the right of the temple stairs is where I'd look (though you'd have to go down, up and around to get there). If the fails, try searching in that narrow corridor on the left, on against the south wall.

Re: Odd things sighted in dungeon.

PostPosted: Monday, 14th February 2011, 21:01
by Jenx
Ah yeah, it was on the opposite wall of the temple. Also the temple itself is one I don't think I've seen before, with a giant pool in the middle, surrounded by glass, and lots of angry sea monsters.

Re: Odd things sighted in dungeon.

PostPosted: Wednesday, 16th February 2011, 03:06
by smeej
mushtair.JPG
mushtair.JPG (19.83 KiB) Viewed 18236 times


More growth on stairs!

Re: Odd things sighted in dungeon.

PostPosted: Wednesday, 16th February 2011, 03:21
by Zchris13
starless wrote:
Screen-shot-2011-02-02-at-11.22.41-PM.jpg


That reminds me of an earlier bug. Watch !lg * race=yak on footv

Re: Odd things sighted in dungeon.

PostPosted: Sunday, 20th February 2011, 19:23
by TwilightPhoenix
A treasure mini-vault. Except with no guards and only randomly generated traps. Usually there'd be a bunch of somethings hanging out there.

Image


While I've seen a vault full of a type of enemy, I've never seen one that was so secure. That door was hidden.

Image


Meanwhile, Crazy Yuif was expanding his collection...

Image

Re: Odd things sighted in dungeon.

PostPosted: Sunday, 20th February 2011, 23:47
by szanth
Lmao. Is Yuif yelling a rendition of "Papa Don't Preach"?

Re: Odd things sighted in dungeon.

PostPosted: Sunday, 20th February 2011, 23:55
by Grimm
hahaha

Re: Odd things sighted in dungeon.

PostPosted: Monday, 21st February 2011, 17:32
by TwilightPhoenix
These shafts vaguely form a shape. Can you guess what it is?

Hint: It's a number.

Image


And here I'm attacked by a ? mark. Oddly, it never confused me.

Image

Re: Odd things sighted in dungeon.

PostPosted: Tuesday, 22nd February 2011, 08:34
by Zicher
TwilightPhoenix wrote:And here I'm attacked by a ? mark. Oddly, it never confused me.


Terpsichore is a new unique, and a pretty fun one by that. It probably does not have it's tile yet.

Re: Odd things sighted in dungeon.

PostPosted: Tuesday, 22nd February 2011, 08:41
by Grimm
"I am one who delights in all manifestations of the Terpsichorean muse."

Ten gold pieces to the first one who recognizes that.

Re: Odd things sighted in dungeon.

PostPosted: Tuesday, 22nd February 2011, 13:46
by Kylearan
AHAHA

It's from the Cheese Shoppe sketch.

Re: Odd things sighted in dungeon.

PostPosted: Tuesday, 22nd February 2011, 18:17
by Grimm
Ten gold to you sir. You can finally buy that potion of agility you've been eyeing.

Back on topic, I can't see the number in TwilightPhoenix's image above. Clue us in?

And here is a funny scroll name:

Image

Re: Odd things sighted in dungeon.

PostPosted: Tuesday, 22nd February 2011, 21:58
by kev
oh well, i finally know how crawl tells you that it hates you. i just started a DsCj and wanted to worship vehumet. his altar wasn't in the temple and when i finally found it...SURPRISE !

Image

Now i hope that one of my scrolls is blink

Edit: Nope, it wasn't....

Re: Odd things sighted in dungeon.

PostPosted: Wednesday, 23rd February 2011, 02:15
by TwilightPhoenix

Re: Odd things sighted in dungeon.

PostPosted: Wednesday, 23rd February 2011, 07:27
by Jenx
Man I hate that vault with deep water or lava around an altar. I think the game actually checks what your character is so it generates the most useful altar for your character in there just to spite you.

Re: Odd things sighted in dungeon.

PostPosted: Wednesday, 23rd February 2011, 11:38
by joellercoaster
^ this is the one true use for Spider Form.

(Yes, I have actually done this :oops:)

Re: Odd things sighted in dungeon.

PostPosted: Thursday, 24th February 2011, 11:52
by Jenx
Image

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Uuuuh....well I guess this explains why there are no baby ogres in the dungeon.

Re: Odd things sighted in dungeon.

PostPosted: Thursday, 24th February 2011, 12:57
by Zicher
Jenx wrote:Uuuuh....well I guess this explains why there are no baby ogres in the dungeon.

LOOOOOOOL!!! Thanks for the laughs, Jenx! :)

Re: Odd things sighted in dungeon.

PostPosted: Thursday, 24th February 2011, 13:53
by galehar
Jenx wrote:Uuuuh....well I guess this explains why there are no baby ogres in the dungeon.

It has probably stepped on a teletrap.

Re: Odd things sighted in dungeon.

PostPosted: Thursday, 24th February 2011, 16:49
by Sprinter
galehar wrote:
Jenx wrote:Uuuuh....well I guess this explains why there are no baby ogres in the dungeon.

It has probably stepped on a teletrap.


That doesnt explain why it is still sleeping on screenshot

Re: Odd things sighted in dungeon.

PostPosted: Thursday, 24th February 2011, 19:05
by Grimm
Jenx has captured a monster spawning. This is how they appear on levels - by popping out of thin air. Usually they do it when you're not around. I saw a snake do this a couple months ago but didn't screenshot it.

Re: Odd things sighted in dungeon.

PostPosted: Thursday, 24th February 2011, 20:27
by Jenx
Nah, he teleported. I even found the teleport trap later on. It's just that the message made me laugh when I saw it.

Re: Odd things sighted in dungeon.

PostPosted: Thursday, 24th February 2011, 21:04
by Grimm
Well colour me incorrect. :D

Re: Odd things sighted in dungeon.

PostPosted: Thursday, 24th February 2011, 23:41
by Sprinter
Image

Sprriggan Moses Crosses Red Sea

Re: Odd things sighted in dungeon.

PostPosted: Friday, 25th February 2011, 15:37
by galehar
Sprinter wrote:
galehar wrote:
Jenx wrote:Uuuuh....well I guess this explains why there are no baby ogres in the dungeon.

It has probably stepped on a teletrap.


That doesnt explain why it is still sleeping on screenshot

It isn't. It's wandering. The status icons have been changed. Sleeping monsters get a zzz icon.

Re: Odd things sighted in dungeon.

PostPosted: Friday, 25th February 2011, 19:29
by Grimm
A face in the dungeon:

Image

Some sort of Nazca Lines thing, only visible from above.

Re: Odd things sighted in dungeon.

PostPosted: Saturday, 26th February 2011, 11:26
by joellercoaster
I just met a Ball Lightning in the Lair. It ignored me completely.

99% sure it was as a result of a Zot trap (there was one around), but I still did a double-take.

Re: Odd things sighted in dungeon.

PostPosted: Saturday, 26th February 2011, 23:57
by marikvulpina
Grimm wrote:A face in the dungeon:

Image

Some sort of Nazca Lines thing, only visible from above.

oh man, i love getting that entrance vault. it's tetrominoes!

Re: Odd things sighted in dungeon.

PostPosted: Sunday, 27th February 2011, 00:02
by mad
I didn't take a screenshot of it (now I wish I had), but I found this vault that actually creeped me out a little.

It was a ~3-4 tile wide hall COVERED in blood splatter. On most of the floor tiles, wall tiles, etc. There were short bladed weapons strewn about everywhere. At first I was expecting a trog altar or something, but I went to the end of this hall and it was just empty. I searched for secret doors and only found one that lead to an adjacent room.

I'm still a little creeped about what the point of the vault was. It looked like a serial killer or someone had gone nuts in there!

Re: Odd things sighted in dungeon.

PostPosted: Sunday, 27th February 2011, 12:55
by Rafa
Another creepy one: The Ely altar with water corners, 4 trees and a friendly quokka... except that there was a quokka corpse and two more corpses and nothing in sight what could have killed them, no traps to be found either; but all still warm when I found the place.

And I never noticed before that monsters spawned in that big Xom vault with traps and glass walls seem to get chaos branded weapons, nice touch. Too bad I never dare use them anymore after getting shafted a bit too often.

Re: Odd things sighted in dungeon.

PostPosted: Tuesday, 1st March 2011, 00:02
by mageykun
oops.png
oops.png (289.47 KiB) Viewed 17716 times


I accidentally distortion teleported the boss of this wizlab out of bounds where I can't get him. ...and I'm pretty sure that he's wearing the the robe of the clouds. Opps. I'm thinking I'm going to corrupt my way through the wall after him.

Re: Odd things sighted in dungeon.

PostPosted: Tuesday, 1st March 2011, 09:56
by Sprinter
Why are u sure he wears robe of clouds? I dont see any rain clouds generated around him.

Re: Odd things sighted in dungeon.

PostPosted: Tuesday, 1st March 2011, 13:22
by mageykun
In his mouse over description, you can tell he's wearing some kind of artifact robe, it's a cloud themed wizlab, he's a cloud mage, and I'm pretty sure that flimsy robe equals robe of clouds.

In case anyone's curious as to how it went: while I was standing there, Emig dropped a poison cloud on himself. And then confused himself. I laughed, and then corrupted the level. Lugonu failed to eat through the glass wall, but did produce floor to kill the mage on. I ctele-ed over to he other side, but by the time I got there, Emig had pissed off a Hellion and been incinerated. I apported the loot, ctele-ed to the exit, and left.

And it was the robe of the clouds I made off with. ;)
Apparently the rain clouds don't appear when a monster wears them for some reason (maybe to prevent the stationary boss from flooding the path to the loot chamber? That would be very annoying if you lacked lev).

Re: Odd things sighted in dungeon.

PostPosted: Tuesday, 1st March 2011, 15:35
by danr
I just did that same wizlab and got the same robe. +3, rElec, +Lev. This would go really nicely with an amulet of controlled flight. +Lev seems to give permanent levitation, which is handy so that you are not standing in water to fight, but meanwhile the monsters around you are wallowing in shallow water. A very clever fixedart!

Question: can the rain generate deep water, or just shallow water? I hope just shallow, because suddenly submerging my stash in deep water would really suck. I guess I can just take it off before visiting my stash if that's the case, I'd just like to know if I have to take that precaution.

Re: Odd things sighted in dungeon.

PostPosted: Tuesday, 1st March 2011, 16:09
by Sprinter
It creates shallow water at 1st but if u stay on same place too long another rain cloud on same spot creates deep water tile from shallow water. Its best fixed art for merfolk as u cant control where the water tiles will be. Even 1 water tile in is enough for merfolk EV bonus.

Re: Odd things sighted in dungeon.

PostPosted: Friday, 4th March 2011, 21:30
by Jenx
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Overkill much, Crawl?

And yes, that character did die, surprisingly.

Re: Odd things sighted in dungeon.

PostPosted: Sunday, 6th March 2011, 18:14
by varkarrus
Your character's name makes me desire Radioactive Terriers as enemies in this game.

Fucking OP.