Odd things sighted in dungeon.


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Ziggurat Zagger

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Post Friday, 5th October 2012, 11:09

Re: Odd things sighted in dungeon.

Saw it ages ago.

Tartarus Sorceror

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Post Friday, 5th October 2012, 11:43

Re: Odd things sighted in dungeon.

Grimm wrote:Saw it ages ago.


does that mean... you're seeing it now too...?

Ziggurat Zagger

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Post Friday, 5th October 2012, 18:36

Re: Odd things sighted in dungeon.

TIME PARADOX

Snake Sneak

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Post Monday, 8th October 2012, 02:01

Re: Odd things sighted in dungeon.

Snake? Snake?! SNAAAAAAKE!!!
The abyss isn't a toilet...
Confidence Interval wrote:Though if you find yourself there you may well conclude that you have been emmerded, to misuse a French term.

The sheep explode! Xom roars with laughter!

Ziggurat Zagger

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Post Thursday, 11th October 2012, 06:28

Re: Odd things sighted in dungeon.

Confidence Interval wrote:www.youtube.com/watch?v=i3rWghGSm4Y

holy crap dude ur psychick
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Abyss Ambulator

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Post Sunday, 14th October 2012, 23:59

Re: Odd things sighted in dungeon.

Oh how the mountain ones have fallen...

Image


Also, this one is just... wtf?

Image
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.

Vaults Vanquisher

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Post Friday, 19th October 2012, 07:33

Re: Odd things sighted in dungeon.

Terrence screams, "Now, you die!"
Terrence hits you with an orcish morningstar!
You die...

:lol: He wasn't lying!
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Post Wednesday, 24th October 2012, 05:14

Re: Odd things sighted in dungeon.

Came across this room in vault. At first I thought it led to a portal of some sort, but turned out the room was empty.
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Slime Squisher

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Post Sunday, 13th January 2013, 08:55

Re: Odd things sighted in dungeon.

A room with empty wands of disintegration.
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Tartarus Sorceror

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Post Sunday, 13th January 2013, 12:40

Re: Odd things sighted in dungeon.

A magical duel?
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Slime Squisher

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Post Sunday, 13th January 2013, 13:58

Re: Odd things sighted in dungeon.

A double KO apparently.
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Post Sunday, 13th January 2013, 23:04

Re: Odd things sighted in dungeon.

Jabberwocky wrote:A magical duel?

starless wrote:A double KO apparently.


That was the idea, yes. 8-)

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Sewers Scotsman

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Post Monday, 14th January 2013, 08:54

Re: Odd things sighted in dungeon.

Could that actually happen in a game or would the timing not work? That is, could (e.g.) an orc and me, each with a wand of disintegration, simultaneously each kill the other?
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Tartarus Sorceror

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Post Monday, 14th January 2013, 14:38

Re: Odd things sighted in dungeon.

I don't think that could happen in the game.
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Sewers Scotsman

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Post Monday, 14th January 2013, 14:45

Re: Odd things sighted in dungeon.

What about the motorbike scene in Mission Impossible, where they each jump off and collide into one another in mid air? Could that happen in the game?

Tartarus Sorceror

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Post Monday, 14th January 2013, 14:47

Re: Odd things sighted in dungeon.

I love that vault, but according to the changelog, it has been removed.

284e1e6 | Adam Borowski | 2012-12-17 03:35:32 +0100
Remove some problematic vaults.
...
Two piles of human chunks with wands of disintegration with exactly 0 charges
can't be realistically explained as a "duel", either. It's too silly a
gimmick -- silliness should at least have some reason.


:(

Abyss Ambulator

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Post Monday, 14th January 2013, 15:34

Re: Odd things sighted in dungeon.

For similar flavor, create a vault full of chunks and blood spatters, with a spellbook containing Tornado and OOD.
You fall off the wall. You have a feeling of ineptitude.
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Sewers Scotsman

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Post Monday, 14th January 2013, 16:53

Re: Odd things sighted in dungeon.

Or two empty wands of polymorph other and a couple of confused-looking green rats.

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Post Monday, 14th January 2013, 20:52

Re: Odd things sighted in dungeon.

Confidence Interval wrote:Or two empty wands of polymorph other and a couple of confused-looking green rats.

That would be hilarious.

Tartarus Sorceror

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Post Monday, 14th January 2013, 22:14

Re: Odd things sighted in dungeon.

jejorda2 wrote:I love that vault, but according to the changelog, it has been removed.

284e1e6 | Adam Borowski | 2012-12-17 03:35:32 +0100
Remove some problematic vaults.
...
Two piles of human chunks with wands of disintegration with exactly 0 charges
can't be realistically explained as a "duel", either. It's too silly a
gimmick -- silliness should at least have some reason.


:(


oh god dammit

Ziggurat Zagger

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Post Monday, 14th January 2013, 22:24

Re: Odd things sighted in dungeon.

I feel your pain.

Tartarus Sorceror

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Post Monday, 14th January 2013, 22:36

Re: Odd things sighted in dungeon.

Grimm wrote:I feel your pain.


NO ONE UNDERSTANDS MY PAIN

Ziggurat Zagger

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Post Monday, 14th January 2013, 22:47

Re: Odd things sighted in dungeon.

You should make a vault that expresses your pain.

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Post Monday, 14th January 2013, 23:21

Re: Odd things sighted in dungeon.

Grimm wrote:You should make a vault that expresses your pain.


gonna make a vault monster called "dev" with the description "butthead who hates fun in all its forms", that'll show 'em
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Tartarus Sorceror

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Post Tuesday, 15th January 2013, 00:16

Re: Odd things sighted in dungeon.

Then once you read the description a herd of mountain dwarves wielding katanas and carrying wands of disintegration storms into the room and tortures the dev with a felid.
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Post Tuesday, 15th January 2013, 17:40

Re: Odd things sighted in dungeon.

  Code:
A dented camo amulet. (around neck) tried.
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Post Friday, 18th January 2013, 02:13

Re: Odd things sighted in dungeon.

Last edited by Jabberwocky on Friday, 18th January 2013, 02:18, edited 1 time in total.
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Ziggurat Zagger

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Post Friday, 18th January 2013, 02:18

Re: Odd things sighted in dungeon.

That account's already been banned, and should be deleted soon.
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Tartarus Sorceror

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Post Friday, 18th January 2013, 02:19

Re: Odd things sighted in dungeon.

Grimm wrote:That account's already been banned, and should be deleted soon.

I saw that post of njvack's. That's good.
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Lair Larrikin

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Post Friday, 18th January 2013, 07:34

Re: Odd things sighted in dungeon.

I don't have a screenshot since that character died a while back, but did anyone ever see the vault with a bunch of one room 'prison cells', filled with all sorts of magic-casting monsters, but none of them can do anything because there is a silence spirit in the middle of them silencing a huge radius around them?

Couldn't figure out a way to release them or anything, dig through (stone walls), or kill the silence spirit, so eventually I just left.
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Slime Squisher

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Post Saturday, 26th January 2013, 12:11

Re: Odd things sighted in dungeon.

Oh, hello!

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Post Saturday, 26th January 2013, 12:57

Re: Odd things sighted in dungeon.

starless wrote:Oh, hello!

hel.jpg


So how many turns of life did your octopode have left after this screenshot was taken?
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Slime Squisher

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Post Saturday, 26th January 2013, 19:38

Re: Odd things sighted in dungeon.

nicolae wrote:
starless wrote:Oh, hello!

hel.jpg


So how many turns of life did your octopode have left after this screenshot was taken?


He lived to tell the tale:

viewtopic.php?f=12&t=6815
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Slime Squisher

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Post Saturday, 26th January 2013, 19:41

Re: Odd things sighted in dungeon.

Cragspyder wrote:I don't have a screenshot since that character died a while back, but did anyone ever see the vault with a bunch of one room 'prison cells', filled with all sorts of magic-casting monsters, but none of them can do anything because there is a silence spirit in the middle of them silencing a huge radius around them?

Couldn't figure out a way to release them or anything, dig through (stone walls), or kill the silence spirit, so eventually I just left.


You can dig through the cell bars and kill them. There is loot in the middle of this vault.
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Lair Larrikin

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Post Wednesday, 6th February 2013, 22:17

Re: Odd things sighted in dungeon.

Mush-room

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Slime Squisher

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Post Monday, 18th February 2013, 12:33

Re: Odd things sighted in dungeon.

I've just encountered Donald in a labyrinth.
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hxy

Slime Squisher

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Post Monday, 18th February 2013, 13:22

Re: Odd things sighted in dungeon.

I thought max enchantment for normal weapons was +9..

Image

Tartarus Sorceror

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Post Monday, 18th February 2013, 13:42

Re: Odd things sighted in dungeon.

It's a mimic.

Ziggurat Zagger

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Post Monday, 18th February 2013, 14:53

Re: Odd things sighted in dungeon.

That's the max that you can enchant a weapon with scrolls. Items can generate with more.

Snake Sneak

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Post Monday, 18th February 2013, 22:50

Re: Odd things sighted in dungeon.

I was mucking about in the latest Trunk today and came across a +0, +7 Orcish Short Sword of Protection on the first floor.
The abyss isn't a toilet...
Confidence Interval wrote:Though if you find yourself there you may well conclude that you have been emmerded, to misuse a French term.

The sheep explode! Xom roars with laughter!
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Slime Squisher

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Post Thursday, 28th February 2013, 15:52

Re: Odd things sighted in dungeon.

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Ziggurat Zagger

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Post Friday, 1st March 2013, 06:24

Re: Odd things sighted in dungeon.

I once had three Abyss exits within about fifty squares. I screamed "CLUSTERING ILLUSION!" and fainted.

Ziggurat Zagger

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Post Friday, 1st March 2013, 14:23

Re: Odd things sighted in dungeon.

It'd be more awesome if the item sitting on the lower gate was the abyssal rune.
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Sewers Scotsman

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Post Friday, 1st March 2013, 16:12

Re: Odd things sighted in dungeon.

BlackSheep wrote:It'd be more awesome if the item sitting on the lower gate was the abyssal rune, and that it was presented to you on a purple silk cushion by Boris, smoking a cheroot and singing "She'll be coming round the mountain when she comes."

ftfy

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Ziggurat Zagger

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Post Friday, 1st March 2013, 18:01

Re: Odd things sighted in dungeon.

upvotes for anything cheroot
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Slime Squisher

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Post Sunday, 24th March 2013, 15:33

Re: Odd things sighted in dungeon.

Looks legit.
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Tartarus Sorceror

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Post Sunday, 24th March 2013, 22:42

Re: Odd things sighted in dungeon.

starless wrote:Looks legit.
legit.jpg


Enjoy it while it lasts, that vault is gone in 0.12...

I do like the shape of it, maybe I'll reuse it for something.

Vaults Vanquisher

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Post Saturday, 13th April 2013, 05:05

Re: Odd things sighted in dungeon.

Image

Just when I thought I'd seen it all.
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TheProvocateur: I like how we're sprinting at a pile of greater mummies
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Abyss Ambulator

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Post Saturday, 13th April 2013, 06:24

Re: Odd things sighted in dungeon.

I for one totally support the idea of "off-brand ammunition." I didn't even know that stuff that had to be fired from launchers could have a returning brand.

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Post Saturday, 13th April 2013, 06:46

Re: Odd things sighted in dungeon.

prozacelf wrote:I for one totally support the idea of "off-brand ammunition." I didn't even know that stuff that had to be fired from launchers could have a returning brand.


You can do all kinds of fun things with vault item definitions! But the devs told me I had to take out the throwing nets of returning. :( To be fair it turns out they're buggy and don't work right anyway.
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