Odd things sighted in dungeon.


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

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Abyss Ambulator

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Post Thursday, 27th October 2011, 21:26

Re: Odd things sighted in dungeon.

Recently, I had a TrBe die from wear-IDing a Ring of -3 Intelligence without Remove Curse available (a stupid death, I know, but I play TrBe to wind down, not to win). The cause of death was listed as "forgot to breathe." I laughed, moved on, and later thought...what about Grey Draconians and the others that don't need to breathe?

So I pulled Wizmode up for a test, and found out that they don't forget to breathe. Instead, they forget to exist. I love finding little Easter eggs like that.

In case anyone doesn't know and is curious, the death causes for strength and dexterity statdeath are "crushed under their own weight" and "slipped on a banana peel" respectively.

(yeah, I know this isn't -exactly- an odd thing sighted in the dungeon, but this feels like the best place to put it)

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Halls Hopper

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Post Friday, 28th October 2011, 16:53

Re: Odd things sighted in dungeon.

Ahh, decisions, decisions...
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Snake Sneak

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Post Friday, 28th October 2011, 19:28

Re: Odd things sighted in dungeon.

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...finally found loot in hell (cocytus 5)
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Halls Hopper

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Post Saturday, 29th October 2011, 18:22

Re: Odd things sighted in dungeon.

ilpalazzo wrote:...finally found loot in hell (cocytus 5)


the final levels of hell have lots of loot...?


anyway, here's a cruel little dev joke (luckily I was in the abyss by choice and didn't want to leave)

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Snake Sneak

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Post Saturday, 29th October 2011, 22:16

Re: Odd things sighted in dungeon.

Dingo wrote:the final levels of hell have lots of loot...?]



I know, but I've never found any on levels 1-6


I've seen another cruel abyss exit:
at the end of a short tunnel with 3 doors; behind the last door is a single tile room with the exit...
...and a lorocyproca sitting on it (luckily I was also there by choice and had see invisible)

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Abyss Ambulator

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Post Tuesday, 1st November 2011, 23:19

Re: Odd things sighted in dungeon.

On D:4, I just found a buckler, Bullseye, and a dwarven large shield, for all my shielding needs ever.
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Halls Hopper

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Post Wednesday, 2nd November 2011, 18:22

Re: Odd things sighted in dungeon.

The wizard asks, "What the hell are we doing here? Hmm, I see..."
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Slime Squisher

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Post Thursday, 3rd November 2011, 11:00

Re: Odd things sighted in dungeon.

Ran into a death yak on D:9 as part of a lair entrance. Talk about OOD. I can only just handle an ordinary yak at that point!
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Vestibule Violator

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Post Thursday, 3rd November 2011, 16:42

Re: Odd things sighted in dungeon.

Image
This dwarf wears mimic pants hanged with mimic teeth.
If you find any mistakes or typos in my post, feel free to PM me about it. Thanks in advance!

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Through each ripple and wave...
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Halls Hopper

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Post Sunday, 6th November 2011, 13:05

Re: Odd things sighted in dungeon.

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AtT

Blades Runner

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Post Monday, 7th November 2011, 05:55

Re: Odd things sighted in dungeon.

I think it's weird that summoners can train summoning faster by not summoning than by summoning.

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Post Monday, 7th November 2011, 06:17

Re: Odd things sighted in dungeon.

AtT wrote:I think it's weird that summoners can train summoning faster by not summoning than by summoning.


...huh. I'd never thought of that.


Still, better than victory dancing.
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Halls Hopper

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Post Tuesday, 8th November 2011, 16:08

Re: Odd things sighted in dungeon.

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did it again 5 seconds later

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might be a nice way to make a stash in an unsafe area 8-)

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Halls Hopper

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Post Tuesday, 8th November 2011, 17:35

Re: Odd things sighted in dungeon.

It isn't just items! Observed in 0.8 (though I think I've seen it in 0.9 too), a napping merfolk.
Image
Sadly my next attack triggered my berserkitis, which seems to be somewhat noisy and everyone woke up. So I never found out whether I could have stabbed him there.

AtT

Blades Runner

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Post Wednesday, 9th November 2011, 03:42

Re: Odd things sighted in dungeon.

I guess this is an "odd to not sight this" but I played an entire (3rune) game without finding one single item with rPois. Not a single pip.
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Slime Squisher

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Post Thursday, 10th November 2011, 06:21

Re: Odd things sighted in dungeon.

The game likes uniques today.


3598 | D:4 | Noticed Sigmund
3735 | D:4 | Defeated Sigmund
3922 | D:4 | Noticed Edmund
3946 | D:4 | Defeated Edmund
3946 | D:4 | Reached skill level 8 in Summonings
3946 | D:4 | Reached XP level 5. HP: 28/28 MP: 1/12
4027 | D:4 | Noticed Menkaure
4035 | D:4 | Defeated Menkaure
4035 | D:4 | Reached skill level 3 in Spellcasting
4071 | D:4 | Reached XP level 6. HP: 32/32 MP: 3/14
4168 | D:4 | Learned a level 4 spell: Summon Scorpions
4282 | D:4 | Noticed Dowan
4283 | D:4 | Noticed Duvessa
4296 | D:4 | Defeated Dowan
4297 | D:4 | Defeated Duvessa


Five on one level. Wow.

Ziggurat Zagger

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Post Thursday, 10th November 2011, 06:42

Re: Odd things sighted in dungeon.

Technically only four, as Dow/Duv always show up together.

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Slime Squisher

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Post Thursday, 10th November 2011, 13:06

Re: Odd things sighted in dungeon.

Drat, didn't mean to thank . . .

But you can kill them separately. It's not like a yaktaur captain and his herd are considered one monster, even though they spawn together
Human kind cannot bear very much reality.
TSE
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Zot Zealot

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Post Thursday, 10th November 2011, 13:28

Re: Odd things sighted in dungeon.

Daydreamer wrote:It isn't just items! Observed in 0.8 (though I think I've seen it in 0.9 too), a napping merfolk.
Image
Sadly my next attack triggered my berserkitis, which seems to be somewhat noisy and everyone woke up. So I never found out whether I could have stabbed him there.


You could definitely have stabbed him there, if you were seeing this bug:

https://crawl.develz.org/mantis/view.php?id=4705
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

Vestibule Violator

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Post Thursday, 10th November 2011, 13:40

Re: Odd things sighted in dungeon.

This doesnt look like 4705. There is a different bug that lets band monsters sometimes spawn in walls.
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Halls Hopper

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Post Friday, 11th November 2011, 00:03

Re: Odd things sighted in dungeon.

saw another cruel abyss joke

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Ziggurat Zagger

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Post Friday, 11th November 2011, 00:14

Re: Odd things sighted in dungeon.

That's awesome.

Ziggurat Zagger

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Post Saturday, 12th November 2011, 01:21

Re: Odd things sighted in dungeon.

Girls' night out - AGAINST ME.

Image

And they did all show up at once:

Image

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Abyss Ambulator

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Post Saturday, 12th November 2011, 03:56

Re: Odd things sighted in dungeon.

...

So, there I was, innocently clearing Vaults:8 out. I had gotten the rune. I saw a runed leather armour with something underneath it, so I went over to investigate:
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Suddenly I was being attacked by a rune that had been hiding under a leather armour. A runed leather armour.

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AtT

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Post Saturday, 12th November 2011, 04:45

Re: Odd things sighted in dungeon.

Grimm wrote:Girls' night out - AGAINST ME.

Good thing your imps were being so helpful. Something tells me the higher numbers don't correlate with greater intelligence.

Ziggurat Zagger

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Post Saturday, 12th November 2011, 04:53

Re: Odd things sighted in dungeon.

Demonic guardian 1 isn't much good anyway, even if they'd moved in to the attack. A lot of imps gallantly gave their lives in ineffectual service to me.

Ziggurat Zagger

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Post Sunday, 13th November 2011, 06:14

Re: Odd things sighted in dungeon.

One of the last things you want to see when opening a door on L 2.

Image

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Abyss Ambulator

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Post Sunday, 13th November 2011, 06:28

Re: Odd things sighted in dungeon.

Grimm wrote:One of the last things you want to see when opening a door on L 2.

Image


...this is a minmay vault, right? It's got to be a minmay vault.

All the downstairs in a room with four oklobs...wow. Quite possibly the most frightening Crawl screenshot I've seen.

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Post Sunday, 13th November 2011, 06:34

Re: Odd things sighted in dungeon.

Blade wrote:
Grimm wrote:One of the last things you want to see when opening a door on L 2.

Image


...this is a minmay vault, right? It's got to be a minmay vault.

All the downstairs in a room with four oklobs...wow. Quite possibly the most frightening Crawl screenshot I've seen.


I was just inspired to make an obscene vault where all the downstairs are packed in a long complicated room full of oklobs and then in a secret little niche most players won't bother looking at there's one or two potions of invisibility.

Ziggurat Zagger

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Post Sunday, 13th November 2011, 06:40

Re: Odd things sighted in dungeon.

I think that one's one of dpeg's, actually. You might try Orc first this game, or possibly resort to using an escape hatch to get to Lair 3.

Ziggurat Zagger

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Post Sunday, 13th November 2011, 06:46

Re: Odd things sighted in dungeon.

Actually I made it through. XL 13 DsFi^M. I put on a junk randart cloak, my invis ring, sparked invis (like an old zippo it took several tries), chugged speed and might, and just ploughed through them. Plate went down to -2, shield from -2 to -4. Makh's HP recovery really helped. And two floors down I found a demon whip of elec and rF plate.

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Snake Sneak

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Post Sunday, 13th November 2011, 19:41

Re: Odd things sighted in dungeon.

wow, that must be one ancient vault

Abyss Ambulator

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Post Monday, 14th November 2011, 15:48

Re: Odd things sighted in dungeon.

Just a funny message combination thanks to a hell effect:

"Die, mortal!"
You feel very buoyant.
_You gently float away from the floor.

What's Antaeus trying to do, bash my head against the ceiling?
You fall off the wall. You have a feeling of ineptitude.
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Snake Sneak

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Post Monday, 14th November 2011, 18:11

Re: Odd things sighted in dungeon.

Apparently he's sending you to heaven?
The Ed draws near! What dost thou deaux?
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Abyss Ambulator

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Post Monday, 14th November 2011, 19:46

Re: Odd things sighted in dungeon.

Your body shudders with the violent release of wild energies!
You feel genetically stable.

Ziggurat Zagger

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Post Tuesday, 15th November 2011, 01:25

Re: Odd things sighted in dungeon.

I'm in this Sewer:

Image

I've always thought that that was the extent of it, but I happen to be in there with antennae 2 and I see that there are more monsters:

Image

Question: How do I reach those monsters? I see no obvious locations for secret doors.

Snake Sneak

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Post Tuesday, 15th November 2011, 19:26

Re: Odd things sighted in dungeon.

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spriggan forest on d1
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Slime Squisher

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Post Wednesday, 16th November 2011, 11:17

Re: Odd things sighted in dungeon.

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Snake Sneak

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Post Thursday, 17th November 2011, 11:28

Re: Odd things sighted in dungeon.

Oh, I love funny screenshots! Here're a few of mine:

1st)These draconians are too busy enjoying a hot bath to bother attacking me
2nd) Can you spot the one that doesn't belong?
3rd)Just a bunch of loot in the middle of a room, no special vault surrounding it, nothing. How and why some beasts brought a bunch of loot into their lair is unknown
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Vestibule Violator

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Post Thursday, 17th November 2011, 11:48

Re: Odd things sighted in dungeon.

The third one must be "The Abandoned Stash"!
If you find any mistakes or typos in my post, feel free to PM me about it. Thanks in advance!

The Verse flows throughout Aquaria...
Through each ripple and wave...
Through every living being...
The Verse binds us all as one.
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Eringya's Employee

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Post Thursday, 17th November 2011, 12:58

Re: Odd things sighted in dungeon.

nicolae wrote:
Blade wrote:
Grimm wrote:One of the last things you want to see when opening a door on L 2.

Image


...this is a minmay vault, right? It's got to be a minmay vault.

All the downstairs in a room with four oklobs...wow. Quite possibly the most frightening Crawl screenshot I've seen.


I was just inspired to make an obscene vault where all the downstairs are packed in a long complicated room full of oklobs and then in a secret little niche most players won't bother looking at there's one or two potions of invisibility.


I had this Vault occur in a relatively recent game, at first i was like @$%Q@, but then I made it through by using escape hatches from both sides, so no harm done. ;) Finally I got pissed and summoned 2-3 brothers in arms and we cleared it.
However, in a more recent game I saw another Oklob Vault that had like 8 plants. :shock: Not on such a bad place though, lol. See, sometimes Fedhas is awesome. :)
MuCK;
  Code:
612 | D:1      | Xom revived you
614 | D:1      | Xom revived you
614 | D:1      | Slain by a gnoll
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Vestibule Violator

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Post Friday, 18th November 2011, 13:15

Re: Odd things sighted in dungeon.

* Henzell hands himself a cup of caffè macchiato, brewed by Yredelemnul.
<N78291> so that's what the black torch is
If you find any mistakes or typos in my post, feel free to PM me about it. Thanks in advance!

The Verse flows throughout Aquaria...
Through each ripple and wave...
Through every living being...
The Verse binds us all as one.

Crypt Cleanser

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Post Sunday, 20th November 2011, 01:43

Re: Odd things sighted in dungeon.

I was enslaving some monsters to suicide themselves against an Oklob. A wolf mostly destroyed the bush protecting it, and a giant frog went and killed it.

This must've been the laziest Oklob ever. It only attacked the frog once and basically let the frog kill it.
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Crypt Cleanser

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Post Sunday, 20th November 2011, 14:40

Re: Odd things sighted in dungeon.

Unpleasant reception committee:

  Code:
There is a stone staircase leading up here.
You climb upwards.
Sigmund shouts! Grinder shouts!
Sigmund points at you and mumbles some strange words.
The magic dart hits you!
Found a glowing silver altar of Zin.
There is a stone staircase leading down here.

    ¦.....¦
    ¦¦¦¦¦¦¦
    ¦¦¦
¦¦¦¦....
¦........
¦........
¦..5@....
¦....._..¦
¦@........
¦........¦
¦........
¦........
¦¦¦¦¦¦¦¦¦


You can see Grinder and Sigmund.
duvessa wrote:Christ, you can't remove anything without tavern complaining about it.

Ziggurat Zagger

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Post Sunday, 20th November 2011, 16:02

Re: Odd things sighted in dungeon.

Those two guys have been getting just a little bit too friendly with each other lately.
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Crypt Cleanser

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Post Sunday, 20th November 2011, 18:51

Re: Odd things sighted in dungeon.

They are near to an altar of Zin... does Zin allow gay-marriages?
duvessa wrote:Christ, you can't remove anything without tavern complaining about it.
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Slime Squisher

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Post Tuesday, 22nd November 2011, 11:37

Re: Odd things sighted in dungeon.

I was getting these bizarre messages. I had defeated Prince Ribbit a while ago, but I kept getting these funny combat messages:
  Code:
Prince Ribbit barely misses something. Prince Ribbit hits something.
Something misses Prince Ribbit. Something barely misses Prince Ribbit.
Prince Ribbit barely misses something. Prince Ribbit hits something.
Something hits Prince Ribbit!
Something hits the ogre. The ogre barely misses something. The ogre barely misses something.
There is an open door here.
Prince Ribbit hits the ogre. Something barely misses the ogre.
Something barely misses the ogre.
Prince Ribbit hits the ogre.


But as it turned out:

  Code:
You can see a friendly crimson imp, the friendly Pikel the big kobold zombie and the friendly Prince Ribbit the human zombie.


I love shadow imps. I didn't even notice.

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Snake Sneak

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Post Tuesday, 22nd November 2011, 17:26

Re: Odd things sighted in dungeon.

Roderic wrote:They are near to an altar of Zin... does Zin allow gay-marriages?


In adom you just could sacrifice both of them now
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