Odd things sighted in dungeon.


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Post Sunday, 30th June 2013, 10:44

Re: Odd things sighted in dungeon.

Xion350 wrote:
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You see here a sack of spiders.


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(This gif would be more appropriate if I was playing an Octopede.)


But spiders are your friends!
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Zot Zealot

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Post Monday, 15th July 2013, 18:35

Re: Odd things sighted in dungeon.

In current trunk, someone has implemented something very much resembling the Nethack Castle as a Zot entry vault.

This amuses me greatly.
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh
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Dungeon Master

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Post Tuesday, 16th July 2013, 02:24

Re: Odd things sighted in dungeon.

joellercoaster wrote:In current trunk, someone has implemented something very much resembling the Nethack Castle as a Zot entry vault.

This amuses me greatly.


That is evilmike_zot_entry_castle, and it's been around for a while.
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Zot Zealot

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Post Tuesday, 16th July 2013, 12:57

Re: Odd things sighted in dungeon.

Ha, cool!

I had never run into it before (but then I've also only ever seen the Lernaean Hydra once despite many visits to the place where it can occur, so I guess the game has a lot of stuff I haven't seen yet. This is a Good Thing).
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh
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Slime Squisher

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Post Friday, 2nd August 2013, 04:42

Re: Odd things sighted in dungeon.

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Post Friday, 2nd August 2013, 19:38

Re: Odd things sighted in dungeon.

Karma for being a Slavekeeper!

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Post Monday, 5th August 2013, 20:40

Re: Odd things sighted in dungeon.

A transvestite goblin?

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Post Saturday, 10th August 2013, 01:58

Re: Odd things sighted in dungeon.

The first time I ever battled Tiamat, I dealt 150~ damage in one shot using scythe of curses. I didn't think that was possible, but one turn he was at full hp, the next he was in the red. I suppose I was probably maxing out on damage though, since my strength and dex were both at around 40~, but still! I read about tiamat long before ever meeting him, and to have him be killed so quickly was hilarious. At first I thought maybe something evoked torment, since I was a lich and wouldn't be effected by it, but after rereading the messages, it was definitely from the scythe.

It would be interesting to know the maximum damage one could deal in a single sit using a weapon attack. My guess would probably be against an imp using a GSC of holy wrath at 72 strength and at 27 skill with maces and fighting(although I don't know if fighting effects damage or not).

If I'm not mistaken, I believe the most damage you can deal with a spell is around 340(bolt of innacuracy at max power).
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Post Saturday, 10th August 2013, 02:53

Re: Odd things sighted in dungeon.

A GSC is a strongest melee weapon, so obviously you can't get a better damage than from a +9 GSC of HW and stats you mentioned, unless there are some super strong artifact that I don't know of. And a potion of might will ad 1d10 IIRC. Also there are slaying bonuses from rings and +Dam. But I wonder what is the maximum melee damage really. Coincidentally, I'm playing an OgFi atm and have a +6 GSC of crushing, it's pretty good.
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Post Saturday, 10th August 2013, 06:29

Re: Odd things sighted in dungeon.

Amnesiac wrote:A GSC is a strongest melee weapon, so obviously you can't get a better damage than from a +9 GSC of HW and stats you mentioned, unless there are some super strong artifact that I don't know of. And a potion of might will ad 1d10 IIRC. Also there are slaying bonuses from rings and +Dam. But I wonder what is the maximum melee damage really. Coincidentally, I'm playing an OgFi atm and have a +6 GSC of crushing, it's pretty good.


Why an OgFi?
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Post Saturday, 10th August 2013, 06:37

Re: Odd things sighted in dungeon.

Why not? You mean why not a berserker or what?
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Post Saturday, 10th August 2013, 08:51

Re: Odd things sighted in dungeon.

Amnesiac wrote:Why not? You mean why not a berserker or what?


errr yeah, sorry, why not a berserker/hunter? I thought the appeal of a Fi was the wide open god choice(and I would usually prefer hunter in the case of an ogre) and the shield(which you wouldn't be using because GSC)?
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Post Saturday, 10th August 2013, 09:25

Re: Odd things sighted in dungeon.

It didn't really matter as I just wanted to do some bashing with a GSC. Now I have haste, oka gifts and finesse and some rocks to throw, throwing crosstrains with slings, too. So berserking is not needed so much. I also have an amulet of rage just in case. BiA is not for me as I don't like to rely on summons. If I'm lucky I might something like a GDA or maybe some good eveningstar, so I could use a shield. I might die to the fist stone giant I meet, though... Sorry for off-topicing, but I hope CYC is not so strict.

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Post Monday, 12th August 2013, 02:31

Re: Odd things sighted in dungeon.

the cursed -2 +6 broad axe of cheese (curse rF++ str-5)

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Post Monday, 19th August 2013, 20:01

Re: Odd things sighted in dungeon.

So I start a new DEFE...
BAM
Odd room o_0
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Post Monday, 19th August 2013, 20:12

Re: Odd things sighted in dungeon.

Imagine having to hack through plants instead of weakened toadstools!

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Post Monday, 19th August 2013, 20:45

Re: Odd things sighted in dungeon.

BlackSheep wrote:Imagine having to hack through plants instead of weakened toadstools!

Obligatory "when I was your age..."

Mines Malingerer

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Post Thursday, 22nd August 2013, 21:35

Re: Odd things sighted in dungeon.

Don't know if this counts as an odd thing, but I found the Elf treasure rooms, blocked on all sides by undiggable walls, as is proper... But the only egress was blocked by deep water!

Makes doing Elf: 3 even LESS of a payoff if you don't have ctele or flight (I had to come back later).

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Post Monday, 26th August 2013, 15:26

Re: Odd things sighted in dungeon.

  Code:
You feel extremely strange.
Your muscles feel lose. Your muscles feel sore.


I feel as though that was rather nullifying.

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Post Tuesday, 27th August 2013, 12:12

Re: Odd things sighted in dungeon.

Kirbypowered wrote:
  Code:
You feel extremely strange.
Your muscles feel lose. Your muscles feel sore.


I feel as though that was rather nullifying.


I always felt those 2 should be mutually exclusive, like hooves and talons.

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Post Tuesday, 27th August 2013, 13:39

Re: Odd things sighted in dungeon.

I think they are. (were, they've been removed from trunk) I'll bet afterward neither mutation showed up.

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Post Wednesday, 28th August 2013, 22:51

Re: Odd things sighted in dungeon.

BlackSheep wrote:I think they are. (were, they've been removed from trunk) I'll bet afterward neither mutation showed up.

Indeed. Upon checking my mutations afterwards, there was nothing new. Kind of a shame, but it isn't unreasonable. Potions of mutation are risky business.

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Post Wednesday, 28th August 2013, 23:00

Re: Odd things sighted in dungeon.

You feel clever. You feel stupid. You feel strong.

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Post Thursday, 29th August 2013, 01:49

Re: Odd things sighted in dungeon.

Who'd have thought, all those monsters that have killed me weren't a douche, it was some adder.
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Post Tuesday, 17th September 2013, 15:48

Re: Odd things sighted in dungeon.

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The wizards' wardrobe in the Vaults.
And a good find for the Ogre.
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Post Tuesday, 17th September 2013, 20:17

Re: Odd things sighted in dungeon.

Tiktacy wrote:The first time I ever battled Tiamat, I dealt 150~ damage in one shot using scythe of curses. I didn't think that was possible, but one turn he was at full hp, the next he was in the red. I suppose I was probably maxing out on damage though, since my strength and dex were both at around 40~, but still! I read about tiamat long before ever meeting him, and to have him be killed so quickly was hilarious. At first I thought maybe something evoked torment, since I was a lich and wouldn't be effected by it, but after rereading the messages, it was definitely from the scythe.

It would be interesting to know the maximum damage one could deal in a single sit using a weapon attack. My guess would probably be against an imp using a GSC of holy wrath at 72 strength and at 27 skill with maces and fighting(although I don't know if fighting effects damage or not).

If I'm not mistaken, I believe the most damage you can deal with a spell is around 340(bolt of innacuracy at max power).


I'm pretty sure you cannot actually GET bolt of inaccuracy to max power, or even close to it. Same thing as with any of the rod evocations, even at 27 evoc you aren't going to hit it, and there's no other way to increase power.

Highest single and over time damage from PC is might + finesse + dragon form, then go berserk, as far as I know. [EDIT: You are talking something like 3000 damage, there are some damage tables snow compiled a while ago that are stickied on the Dungeon Crawl Advice forum, I believe.]

As for Scythe of Curses, it can inflict necromancy miscasts on hit (hence the name), must have hit Tiamat with a nasty dose of draining on top of your melee damage. (The draining from the necro miscast would be independent of your damage, not proportional to it like the brand. So what you did was probably like getting a good hit in with the weapon AND casting a very high level bolt of draining on her at the same time, which definitely could do damage a good deal above 100 even to Tiamat.)

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Post Tuesday, 17th September 2013, 20:23

Re: Odd things sighted in dungeon.

that was torment - 3lv necromancy miscast effect

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Post Thursday, 19th September 2013, 10:04

Re: Odd things sighted in dungeon.

The -3,+1 great mace of Perversion {elec, rF++} (God Gift)
Didn't know Trog was so kinky....
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Post Wednesday, 25th September 2013, 14:55

Re: Odd things sighted in dungeon.

Orc 4 with 9 shops on it. Almost qualifies as a mall.

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Post Thursday, 26th September 2013, 01:57

Re: Odd things sighted in dungeon.

And with the orcs, like a mall in Nairobi.

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Post Saturday, 19th October 2013, 13:57

Re: Odd things sighted in dungeon.

So,after some playing I found some things

Image
Poor guy, he's stuck in a forest (by now dead, as well as my PC)

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Crashing someone a mace with lightning effects on the skull is actually a really good reason

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Yaaaay...
Wait....
NOOOOOO
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Post Sunday, 29th December 2013, 00:51

Re: Odd things sighted in dungeon.

Spoiler: show
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Post Monday, 25th August 2014, 10:43

Re: Odd things sighted in dungeon.

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Post Monday, 25th August 2014, 12:38

Re: Odd things sighted in dungeon.

its a mall!
I love this thread, glad it got ressurrected.
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Post Wednesday, 10th December 2014, 14:24

Re: Odd things sighted in dungeon.

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This Kraken was out of his depth.
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Crypt Cleanser

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Post Wednesday, 10th December 2014, 14:30

Re: Odd things sighted in dungeon.

Wow, I've never seen their eyes and teeth before.

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Post Thursday, 11th December 2014, 00:28

Re: Odd things sighted in dungeon.

How did it end up out of the water in the first place?

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Post Thursday, 11th December 2014, 02:12

Re: Odd things sighted in dungeon.

In a shop on Orc:4

655 gold the cursed +7 large shield of Failure {+Blink +Fly rF+}
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Post Thursday, 11th December 2014, 13:51

Re: Odd things sighted in dungeon.

Amnesiac wrote:A GSC is a strongest melee weapon, so obviously you can't get a better damage than from a +9 GSC of HW and stats you mentioned, unless there are some super strong artifact that I don't know of. And a potion of might will ad 1d10 IIRC. Also there are slaying bonuses from rings and +Dam. But I wonder what is the maximum melee damage really. Coincidentally, I'm playing an OgFi atm and have a +6 GSC of crushing, it's pretty good.

Just thinking about it, couldn't the Great Mace Undeadhunter do more damage on an undead, because of its awesome brand ?
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Post Thursday, 11th December 2014, 18:19

Re: Odd things sighted in dungeon.

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An escape hatch in the abyss! Going up brought me back to Abyss 1. Before this I didn't think it was possible to return to previous abyss levels.
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Post Thursday, 11th December 2014, 18:42

Re: Odd things sighted in dungeon.

xentronium wrote:...


I get that you're an Octopode, but how are you a Kraken?
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Barkeep

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Post Thursday, 11th December 2014, 19:41

Re: Odd things sighted in dungeon.

XuaXua wrote:
xentronium wrote:...


I get that you're an Octopode, but how are you a Kraken?


You can change your player tile to that of other monsters. Cf. xentronium's YAVP:

https://crawl.develz.org/tavern/viewtopic.php?f=12&t=14385

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Post Thursday, 11th December 2014, 19:44

Re: Odd things sighted in dungeon.

Xom is not a fan of Pikel.

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Post Thursday, 11th December 2014, 20:07

Re: Odd things sighted in dungeon.

all before wrote:Xom is not a fan of Pikel.


The real oddity is that Xom didn't think that was hilarious.
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Post Friday, 12th December 2014, 04:44

Re: Odd things sighted in dungeon.

Wandering a labyrinth

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Absurdly sadistic vault. Gotta love crawl.
114491 | Pan | Entered the realm of Gloorx Vloq.
114491 | Pan | Noticed Gloorx Vloq
114492 | Pan | Killed Gloorx Vloq

true lords of shadow NEVER sleep

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Post Friday, 12th December 2014, 14:46

Re: Odd things sighted in dungeon.

love you character name. a little ironic.
my posts are to be read in a mildly playful tone, with a deep, sexy voice.

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Post Friday, 12th December 2014, 22:55

Re: Odd things sighted in dungeon.

Lyrick wrote:Wandering a labyrinth

Image

Absurdly sadistic vault. Gotta love crawl.


Just found that vault in a lab too... what cruel, cruel humor.

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Post Friday, 12th December 2014, 23:15

Re: Odd things sighted in dungeon.

agenthree wrote:
Lyrick wrote:Wandering a labyrinth

Image

Absurdly sadistic vault. Gotta love crawl.


Just found that vault in a lab too... what cruel, cruel humor.


thank you, this warms the cobwebbed corners of my inky black heart

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Post Saturday, 13th December 2014, 22:53

Re: Odd things sighted in dungeon.

I've never seen anything like this before.
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Image
Cool vault.

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Post Sunday, 14th December 2014, 02:54

Re: Odd things sighted in dungeon.

Until the vault got fixed, occasionally, a teleport trap could be generated in the angel's little niche, which occasionally meant an angel wandering around, like, D:6.

Fun times!

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