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Re: Crawl 0.23

PostPosted: Friday, 28th October 2011, 18:32
by MyOtheHedgeFox
Is this the Tabletiles screenshot?

Re: Crawl 0.23

PostPosted: Friday, 28th October 2011, 18:34
by Stormfox
"Rotting alligator snapping turtle corpse mimic" sounds like a stress test for Scribblenauts.

Re: Crawl 0.23

PostPosted: Friday, 28th October 2011, 18:58
by absolutego
that's worth breaking out that thanks button thing.

Re: Crawl 0.23

PostPosted: Friday, 28th October 2011, 18:58
by TwilightPhoenix
It's missing the Mimic Mimic.

Re: Crawl 0.23

PostPosted: Friday, 28th October 2011, 19:14
by Roderic
Mummies are as dexterous as a choko

Re: Crawl 0.23

PostPosted: Friday, 28th October 2011, 23:26
by Grimm
Heisenbergian Crawl

Re: Crawl 0.23

PostPosted: Friday, 28th October 2011, 23:36
by pratamawirya
Where are the badass traps? I don't see any.

Re: Crawl 0.23

PostPosted: Saturday, 29th October 2011, 00:33
by pratamawirya
Err....

Re: Crawl 0.23

PostPosted: Saturday, 29th October 2011, 01:45
by thenewflesh
dpeg wrote:minmay: The only thing you'll achieve is making the forum even less useful for development purposes.

It is already a sad fact that ideas get lost because they don't make the transition forum -> wiki. Rubbish threads like yours will surely not help.


Oh, come on. That's just a joke in a Crazy Yiuf's Corner...

Re: Crawl 0.23

PostPosted: Saturday, 29th October 2011, 11:08
by cerebovssquire
  Code:
                                         l - Traps & Doors     16.7         -2


I think you mean

  Code:
l - Traps & Doors   loads   suboptimal

Re: Crawl 0.23

PostPosted: Saturday, 29th October 2011, 13:42
by o_O
If crazy Yiuf's corner stops being a place for well thought out proposals and discussion then dance hammer boots fish no?

  Code:
a - Fighting         !!!..   Like a Pillowcase             l - Traps & Doors   @...^.   Numb Sensation
b - Spellcasting     Yes     Somewhat Difficult     


Wow look at all those floor mimics surrounding you! Also, I really like how condensing all the undead into mummies helped define the Intestinal Tapeworm species.

Re: Crawl 0.23

PostPosted: Saturday, 29th October 2011, 18:14
by Megabass
Yo, dpeg, you might want to start quaff IDing to find yourself a Potion of Chill. It's Yiuf's, not GDD.

I take it you're under a bit of stress from the various recent backlashes to decisions that you presumably had a hand in?

Re: Crawl 0.23

PostPosted: Saturday, 29th October 2011, 20:08
by dpeg
Megabass: Yes, I missed the Crazy Yiuf part.

The funniest thing is that I have to manually "approve" of all the blog comments. Ticking a box "approve" for every single one, no matter how stupid it is :)

I absolutely don't regret the MD cut. In fact, it wasn't my idea to cut a species, although I supported the idea as soon as it was mentioned. And I did push for keeping Mi rather than MD. However, I am not at all alone in this, just the communication tool. Also, I know damn well what I've done for this game. Players can bark all day, but new players will come (to whom the issue matters very little) and I actually know what I am doing here. (As opposed to the first version of the AC reform, for example, where I stumbled in the dark.)

Re: Crawl 0.23

PostPosted: Saturday, 29th October 2011, 22:47
by o_O
Call the new species a Dwarf Minotaur, like a small hairy drunk Minotaur or a horned bullish Dwarf. Everyone am happy :lol:

Seriously though every new version has been a big improvement as long as I have been around and Octopodes are great fun.

Re: Crawl 0.23

PostPosted: Saturday, 29th October 2011, 22:50
by Grimm
Why not have dwarf versions of all the regular races.

Re: Crawl 0.23

PostPosted: Sunday, 30th October 2011, 01:44
by TwilightPhoenix
Crawl 0.11...

  Code:
a - Plain Dwarf                   j - Kodwarf                     s - Godly Dwarf
b - High Dwarf                    k - Vegetarian Dwarf            t - Demon Dwarf
c - Deep Dwarf                    l - Snake Dwarf                 u - Egyptian Dwarf
d - Sludge Dwarf                  m - Dwarftaur                   v - Undead Dwarf
e - Deleted Dwarf                 n - Big, Wimpy Dwarf            w - Sparkly Dwarf
f - Other Deep Dwarf              o - Big, Not Wimpy Dwarf        x - loldwarf
g - Hill Dwarf                    p - Minodwarf                   y - Octodwarf
h - Sea Dwarf                     q - Air Dwarf                   z - Lava Dwarf
i - Half Dwarf                    r - Dragon Dwarf                A - Yak Dwarf

Re: Crawl 0.23

PostPosted: Sunday, 30th October 2011, 01:56
by Grimm
Dungeon Crawl: Dwarf Soup

Let's fork this bitch.

Re: Crawl 0.23

PostPosted: Sunday, 30th October 2011, 14:08
by MyOtheHedgeFox
Now I am thinking about a rougelike full of Sonic universe characters. Probably I should be a bit more hardworking...

Re: Crawl 0.23

PostPosted: Sunday, 30th October 2011, 14:41
by Confidence Interval
TwilightPhoenix wrote:Crawl 0.11...

  Code:
a - Plain Dwarf                   j - Kodwarf                     s - Godly Dwarf
b - High Dwarf                    k - Vegetarian Dwarf            t - Demon Dwarf
c - Deep Dwarf                    l - Snake Dwarf                 u - Egyptian Dwarf
d - Sludge Dwarf                  m - Dwarftaur                   v - Undead Dwarf
e - Deleted Dwarf                 n - Big, Wimpy Dwarf            w - Sparkly Dwarf
f - Other Deep Dwarf              o - Big, Not Wimpy Dwarf        x - loldwarf
g - Hill Dwarf                    p - Minodwarf                   y - Octodwarf
h - Sea Dwarf                     q - Air Dwarf                   z - Lava Dwarf
i - Half Dwarf                    r - Dragon Dwarf                A - Yak Dwarf

Why is there no Dwarf Dwarf? Are you anti-Dwarf or something?

Re: Crawl 0.23

PostPosted: Sunday, 30th October 2011, 14:57
by Serne
There needs to be a Coffee Dwarf and Bacon Dwarf. That is All.

Re: Crawl 0.23

PostPosted: Sunday, 30th October 2011, 15:02
by Confidence Interval
Also a Garden Dwarf. ("Garden gnome" is a neologism: http://en.wikipedia.org/wiki/Garden_gnome)

Re: Crawl 0.23

PostPosted: Sunday, 30th October 2011, 15:20
by Grimm
Don't forget Sex Dwarf.

Re: Crawl 0.23

PostPosted: Sunday, 30th October 2011, 18:05
by ekolis
What about the Megadwarf (like an ordinary dwarf but bigger, like a megabat is to a bat)? Or the Red Dwarf (has an INT score of 6000, but after three million years floating in space, he forgot everything he knew)? Or the Seven Dwarf (when equipped with the Seven Axe, can split into seven different dwarves, each with his own annoying personality trait)? Or the Munchkin (looks sort of like a dwarf, gets +8 to all stats and skills, can only walk on yellow brick roads)?

Re: Crawl 0.23

PostPosted: Sunday, 30th October 2011, 19:21
by joellercoaster
ekolis wrote:Or the Munchkin


I thought Munchkin Dwarves were in 0.6?

Re: Crawl 0.23

PostPosted: Sunday, 30th October 2011, 20:45
by Confidence Interval
joellercoaster wrote:
ekolis wrote:Or the Munchkin


I thought Munchkin Dwarves were in 0.6?

I remember they were afflicted by an irresistible Cause Fear effect whenever the Wicked Witch of the West appeared.

Re: Crawl 0.23

PostPosted: Sunday, 30th October 2011, 22:05
by Grimm
A flying monkey species would be thematic and balanced.

Re: Crawl 0.23

PostPosted: Monday, 31st October 2011, 07:39
by pratamawirya
Grimm wrote:A flying monkey species would be thematic and balanced.

This.

Re: Crawl 0.23

PostPosted: Monday, 31st October 2011, 08:48
by Serne
I will laugh my a*s off if someone actually decides to code up a flying monkey race. Once I finish laughing all of my characters thereafter will be flying monkeys, aptitudes be damned.

Re: Crawl 0.23

PostPosted: Monday, 31st October 2011, 09:11
by pratamawirya
BTW folks, look at how many I have thanked.

Re: Crawl 0.23

PostPosted: Monday, 31st October 2011, 09:45
by MyOtheHedgeFox
You are still at the second place.

Re: Crawl 0.23

PostPosted: Monday, 31st October 2011, 11:38
by Confidence Interval
Serne wrote:I will laugh my a*s off if someone actually decides to code up a flying monkey race. Once I finish laughing all of my characters thereafter will be flying monkeys, aptitudes be damned.

You'd be in trouble if someone showed up with the Golden Cap.

(See http://en.wikipedia.org/wiki/Winged_monkeys).

Re: Crawl 0.23

PostPosted: Monday, 31st October 2011, 13:04
by Stormfox
Pull in the race/background list from Progress Quest and then we'll be talking.

Re: Crawl 0.23

PostPosted: Monday, 31st October 2011, 20:30
by Roderic
More on Crawl 0.23... removing old, boring, silly species

  Code:
Choose species:

a - Homunculi                     j - Octopode                  s - Avatar
b - Tooth Fairy                   k - Mimic                     t - Dark Archon
c - Boogie man                    l - Were-sloth                u - Vampiric Mummy
d - Djinn                         m - Yaktaur                   v - Parasite
e - Hill dwarf                    n - Palm-treefolk             w - Jelly
f - Lava Orc                      o - Ettin                     x - Intestinal tapeworm
g - Sea Naga                      p - Bone golem                y - Snow man
h - Oompa-loompa                  q - Wandering mushroom        z - Quokka
i - Insectoid                     r - Flying monkey             A - Dancing weapon

Re: Crawl 0.23

PostPosted: Monday, 31st October 2011, 20:54
by AtT
Insectoid sounds.. kind of awesome. Maybe if it were not too gimicky. Perhaps it can/must drain living enemies / eat meat for nutrition? Other than that some various aptitudes +necro whatever. That might be cool oooo

Re: Crawl 0.23

PostPosted: Monday, 31st October 2011, 21:27
by Grimm
Those are some great race ideas.

How about: Cyber Gnome

Re: Crawl 0.23

PostPosted: Monday, 31st October 2011, 22:46
by Tiber
Clearly the answer is to choose dark archon, then mind control other species so you can play them all at once.

Re: Crawl 0.23

PostPosted: Tuesday, 1st November 2011, 00:16
by TwilightPhoenix
Dang, they cut all those dwarves they added in .11

Re: Crawl 0.23

PostPosted: Tuesday, 1st November 2011, 00:20
by Grimm
Yeah they weren't distinct enough.

Re: Crawl 0.23

PostPosted: Tuesday, 1st November 2011, 01:29
by Lantier
o_O wrote:Call the new species a Dwarf Minotaur, like a small hairy drunk Minotaur or a horned bullish Dwarf. Everyone am happy :lol:


Horny Dwarf.

Done.

Can we go back to arguing about food now?

Re: Crawl 0.23

PostPosted: Tuesday, 1st November 2011, 05:05
by varsovie
Lantier wrote:
o_O wrote:Call the new species a Dwarf Minotaur, like a small hairy drunk Minotaur or a horned bullish Dwarf. Everyone am happy :lol:


Horny Dwarf.

Done.

Can we go back to arguing about food now?


Yes, I've create the anorexic dwarf.

Can't eat anything but can quaff potion of water, and have slow metabolism 3.
When starving, instead of randomly passing out, randomly have a "scroll of fear" effect. If get full satiation (or over), loose turns vomiting until reach near starving.

Re: Crawl 0.23

PostPosted: Tuesday, 1st November 2011, 07:56
by Grimm
Guys, I've got it. The solution to all our problems. The end to this divisive issue that is tearing our tightly knit community apart, friend from friend, brother from brother.

I suggest to you...the final new race proposal:

Mountain Smurf

Re: Crawl 0.23

PostPosted: Tuesday, 1st November 2011, 09:20
by Confidence Interval
Grimm wrote:Mountain Smurf

It's well known Smurfs are pinkos and communists. No red-blooded Crawl player would want to be associated with such a thing.

Re: Crawl 0.23

PostPosted: Tuesday, 1st November 2011, 09:27
by Pteriforever
Grimm wrote:Guys, I've got it. The solution to all our problems. The end to this divisive issue that is tearing our tightly knit community apart, friend from friend, brother from brother.

I suggest to you...the final new race proposal:

Mountain Smurf


Yeah, but that might be too similar to the Yeek race we're stealing from ToME.

And what about the Guinea Pig race? The Library Elf race? The Twothirdsling race? With all this stuff scheduled for 0.12 the DevTeam will be spreading themselves thin and it'll all suck!

Re: Crawl 0.23

PostPosted: Tuesday, 1st November 2011, 11:11
by MyOtheHedgeFox
Smurfs are not communists: they would have been popular in Soviet Russia otherwise, and they were not.

Re: Crawl 0.23

PostPosted: Tuesday, 1st November 2011, 11:16
by pratamawirya
MyOtheHedgeFox wrote:Smurfs are not communists: they would have been popular in Soviet Russia otherwise, and they were not.

Goddammit, this cracked me up :lol:

Re: Crawl 0.23

PostPosted: Tuesday, 1st November 2011, 13:51
by rjrrt
In Crawl 0.23, the dev team will see the error of their ways.
There will only be a single race available, the Mountain Dwarf.

Re: Crawl 0.23

PostPosted: Tuesday, 1st November 2011, 14:52
by Grimm
I'd like to see a Dev race, aka Dev-ils. They'd be able to invoke wizmode without invalidating their score.

MyOtheHedgeFox wrote:Smurfs are not communists: they would have been popular in Soviet Russia otherwise, and they were not.

In Soviet Russia, smurf consumes media of YOU!

Re: Crawl 0.23

PostPosted: Tuesday, 1st November 2011, 15:43
by ekolis
Don't forget the "Team Fortress Phase" that Crawl goes through in version 0.16:

  Code:
Choose species:
a - RED
b - BLU

Choose background:
a - Scout
b - Sniper
c - Heavy
d - Soldier
e - Spy
f - Medic
g - Pyro
h - Demoman
i - Engineer