Swamp Slogger
Posts: 153
Joined: Wednesday, 4th April 2012, 15:11
Location: Hengelo, Netherlands
New species: FooBar, Half-Foo
After choosing this, you get to pick <Foo> from existing species, and then you get to pick <Bar>.
If you pick the same species, you just play that species (menu simplification: do away with the regular species choice, just always pick <Foo> and <Bar>)
You always need to pick <Foo>, but can pick "none" for the second species to play a Half-<Foo> (see below)
Name: concatenation of <Prefix><Suffix>:
- Code:
Species Prefix Suffix
Barachi Bar achi
Centaur Cent taur
Deep Dwarf Dwa arf
Deep Elf El elf
Demigod Demi god
Demonspawn Demon <Foo> Spawn (e.g. Demon Kobold / Kobold Spawn)
Draconian Draco nian
Felid Fe lid
Formicid Form icid
Gargoyle Gar goyle
Ghoul Ghoul ghoul
Gnoll Gnoll gnoll
Halfling Hob ling (see below for Half-Bar>
Hill Orc Orc orc
Human Hum an
Kobold Ko bold
Merfolk Mer folk
Minotaur Mino taur
Mummy Mummy <Bar> <Foo> Mummy
Naga Na ga
Octopode Octo pode
Ogre Og re
Spriggan Sprig gan
Tengu Ten gu
Troll Tro oll
Vampire Vampire <Bar> <Foo> Vampire
Vine Stalker Vine <Foo> Stalker (e.g. Vinelid / Felid Stalker)
Stats: Average of <Foo> and <Bar> stats, rounded towards <Foo>
Abilities: All those of both <Foo> and <Bar>
- Opposite mutations are added together: a Sprigga is Fast 3+Slow 2 = Fast 1
- Different levels take the one from <Foo>: a Centgan is Fast 2 but a Sprigtaur is Fast 3
Aptitides: average of <Foo> and <Bar>, rounded towards <Foo>: a Vampire Mummy has -1 fighting, but a Mummy Vampire has 0 fighting.
Mummy Vampires/Vampire Mummies are always bloodless (can't drink blood)
Octofoos/Barpodes get to wear 5 rings
Half-Foo
(The actual reason for this post, but then I got carried away into the stuff above)
Abilities/stats: Same as <Foo>, but encumbrance is calculated with strength/2 (you only have half to total body strength but wear a full-size armour)
Aptitudes: Half those of <Foo>, rounded away from zero (to preserve some variety from all the +1 aptitudes)
Same armour/weapon restrictions as <Foo>
Can only equip one ring at a time (except Quadpodes, who get to wear four)
Shields are always restricted, as are two-handed weapons (unless <Foo> can wield them single-handedly)
Evasion is calculated the same as <Foo>, but doubled before the final to-hit check.
Special species cases:
- Half-Halflings are called Quartlings
- Half-Octopodes are called Quadpodes, can wear four rings
- Half-Barachi cannot move at all while -Hop (because every regular move is a small hop)
Special Ru cases:
- Sacrifice Eye makes you permanently blind
- Sacrifice Arm makes you unable to wield anything, throw anything, or evoke magical staves