Remove Vanilla Orcs Beyond D:9


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Tartarus Sorceror

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Joined: Saturday, 18th June 2016, 13:57

Post Thursday, 9th January 2020, 21:51

Remove Vanilla Orcs Beyond D:9

They probably shouldn't even be at D:9. But they definitely don't represent a challenge at D:10, just more keypresses.
I Feel the Need--the Need for Beer
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Zot Zealot

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Post Thursday, 9th January 2020, 22:07

Re: Remove Vanilla Orcs Beyond D:9

Yes. It would be an easy pull request to change the minimum place depth from 13 to 9 (in mon-pick-data.h).

Zot Zealot

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Post Thursday, 9th January 2020, 23:48

Re: Remove Vanilla Orcs Beyond D:9

but they're my food!
Must... Eat... Orcs...

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Slime Squisher

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Post Friday, 10th January 2020, 05:35

Re: Remove Vanilla Orcs Beyond D:9

Also Beogh
3 runes : MiMo^Ru, HOFi^Beogh, TrMo^Yredelemnul, GrFi^Ru, FoFi^Gozag, MiGl^Okawaru
4 runes : DDFi^Makhleb
5 runes : GrEE^Vehumet
15 runes : MiFi^Ru, NaWz^Sif Muna, GrWz^Sif Muna
I mostly play offline or online on CXC

Ziggurat Zagger

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Post Friday, 10th January 2020, 07:23

Re: Remove Vanilla Orcs Beyond D:9

Fingolfin wrote:Also Beogh
the game doesn't need to generate trash enemies just because one god uses them. you can make beogh give you orcs more often to compensate

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Slime Squisher

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Post Friday, 10th January 2020, 11:05

Re: Remove Vanilla Orcs Beyond D:9

duvessa wrote:
Fingolfin wrote:Also Beogh
the game doesn't need to generate trash enemies just because one god uses them. you can make beogh give you orcs more often to compensate
Totally, just don't forget the Beoghites ;)
3 runes : MiMo^Ru, HOFi^Beogh, TrMo^Yredelemnul, GrFi^Ru, FoFi^Gozag, MiGl^Okawaru
4 runes : DDFi^Makhleb
5 runes : GrEE^Vehumet
15 runes : MiFi^Ru, NaWz^Sif Muna, GrWz^Sif Muna
I mostly play offline or online on CXC

Snake Sneak

Posts: 124

Joined: Monday, 14th March 2011, 11:14

Post Saturday, 11th January 2020, 23:01

Re: Remove Vanilla Orcs Beyond D:9

They're still good enough to shout and bring down a group of yaktaurs on you.

vt

Halls Hopper

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Post Sunday, 12th January 2020, 04:07

Re: Remove Vanilla Orcs Beyond D:9

Compensate by upping the rate of exploration alarm traps.

Ziggurat Zagger

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Post Sunday, 12th January 2020, 05:29

Re: Remove Vanilla Orcs Beyond D:9

couldn't a group of yaktaurs also shout and bring down a group of yaktaurs on you
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Tartarus Sorceror

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Post Sunday, 12th January 2020, 11:02

Re: Remove Vanilla Orcs Beyond D:9

Food can luckily be simply increased as rations.

As an aside, the Orc Mines probably are too late in the game for the common orcs there to have any impact. Unfortunately I don't have any Beogh experience (I hate allies), but I don't think that making all games worse for the sake of one race-restricted god is a good idea, if said god can be modified to make up for the change when it's played.

Gecko on D:8, jackals on D:10... There shouldn't be any past D:6, and even that is probably a stretch.
I Feel the Need--the Need for Beer
Spoiler: show
3DSBeTr 15DSFiRu 3DSMoNe 3FoHuGo 3TrArOk 3HOFEVe 3MfGlOk 4GrEEVe 3BaIEChei 3HuMoOka 3MiWnQaz 3VSFiAsh 3DrTmMakh 3DSCKXom 3OgMoOka 3NaFiOka 3FoFiOka 3MuFEVeh 3CeHuOka 3TrMoTSO 3DEFESif 3DSMoOka 3DSFiOka

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