Temple Termagant
Posts: 6
Joined: Wednesday, 27th March 2013, 03:26
DCSS familiar - a weapon damage calculator
Some features:
- The familiar will calculate weapon damage based on weapon types, skills, strength, +, slaying and enemy armor.
- You can increase the values for skills, strength, slaying and armor to experiment.
- If there are monsters in sight it will load their basic attributes. If there are no monsters in sight it will give a fixed sample of monsters.
- Note that the damage calculated doesn't include hit chance. The highlighted "Damage per turn" will give you the "potential" (hitting every time) average damage per turn, and it will display the brand damage next to it. On the lines below that it will give an average, max damage and finally it will give the weapon speed in auts.
The familiar allows sharing links. Here's some examples from the scores page:
- Yermak DDGl from morgue
- Mintice MfFi from morge
- ezmonkey GnFi from morgue (my only 15 runes win).
Future implementations:
- I think the next thing that will be implemented is the weapon skill cross training. You can see the lack of it in the first linked game from yermak. He has high skill on axes, if the cross training was in effect on the familiar, his sacred scourge damage would be on par with the axes, and actually exceeding them with the holy damage against demons and undead.
- Spell power calculator
- If the monster information is helpful, I can also add a search functionality. I'm not sure a search functionality is needed since we have beem and the wiki. The familiar will be faster than the wiki for a search, but the wiki has much more info. I'll wait for feedback on that. (I am not looking forward to implementing the monster xp that the wiki lists...).
P.S.: Here's a small youtube video if you need some help on how-to load the character file youtube link.
- For this message the author ezmonkey has received thanks: 6
- chequers, delarado, DracheReborn, Ge0ff, TheMeInTeam, VeryAngryFelid